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<blockquote data-quote="GM Dave" data-source="post: 5904242" data-attributes="member: 6687992"><p>I actually don't think it really is a matter of spells are bad and break rules.</p><p></p><p>It is more an issue that people are mentally 'locked' into the paradigm of non-magic.</p><p></p><p>In a world where magic is common enough to have 'adventurers' or even common enough that royal courts include wizards, priests, or similar individuals then there will be changes.</p><p></p><p>There will be changes in;</p><p></p><p>law (casting a spell on an unwilling target might result in the loss of fingers)</p><p></p><p>etiquette (actions that might look like casting spells might be forbidden; familiars might have special seating places; jewelry (rings, necklaces, pouches, might be a forbidden as swords and maces in some places)</p><p></p><p>defenses (items of detect magic might be common items woven into various types jewelry from rings to earrings to necklaces.  The items might be designed like an alarm to start flashing and not stop flashing to signal a person might have been affected by a spell without their permission).</p><p></p><p>These types of things are really not discussed or examined in the rules and they need to be in the Player's Handbook and the Gamemaster's Guide.</p><p></p><p>Instead, players are given the hand wave like a super hero comic that says society won't really react to people that can devastate buildings while having battles (I like the Avengers and Transformer movies but in a 'real' world there would be a large amount of fall out for the presence of such people after they rip apart large sections of a few cities).</p></blockquote><p></p>
[QUOTE="GM Dave, post: 5904242, member: 6687992"] I actually don't think it really is a matter of spells are bad and break rules. It is more an issue that people are mentally 'locked' into the paradigm of non-magic. In a world where magic is common enough to have 'adventurers' or even common enough that royal courts include wizards, priests, or similar individuals then there will be changes. There will be changes in; law (casting a spell on an unwilling target might result in the loss of fingers) etiquette (actions that might look like casting spells might be forbidden; familiars might have special seating places; jewelry (rings, necklaces, pouches, might be a forbidden as swords and maces in some places) defenses (items of detect magic might be common items woven into various types jewelry from rings to earrings to necklaces. The items might be designed like an alarm to start flashing and not stop flashing to signal a person might have been affected by a spell without their permission). These types of things are really not discussed or examined in the rules and they need to be in the Player's Handbook and the Gamemaster's Guide. Instead, players are given the hand wave like a super hero comic that says society won't really react to people that can devastate buildings while having battles (I like the Avengers and Transformer movies but in a 'real' world there would be a large amount of fall out for the presence of such people after they rip apart large sections of a few cities). [/QUOTE]
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