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<blockquote data-quote="Hussar" data-source="post: 5904388" data-attributes="member: 22779"><p>Ok, let's run with this for the moment and see where it goes.</p><p></p><p>So, the wizard/MU is the fount of knowledge (stepping on the bard's toes pretty hard here, but, fair enough).  Ok.  The party finds a chamber with a pool and some bones lying around.  The wizard uses his knowledge to tell the party that it's quite possible that some sort of ooze creature might be lurking in the pool and, if there is one there, depending on its type, the following tactics are best used.</p><p></p><p>Ok, great, wizard is useful.</p><p></p><p>Party investigates the pool, seeing shiny stuff in there that they want to collect, being the jackdaws that they are.  Surprise, surprise, there is, in fact, an ooze in the water that swishes out to attack the party.  Initiative is rolled.</p><p></p><p>The other characters make their attacks, being pretty effective because of the wizard's advice.  Great.  Wizard's turn comes, he says, "pass" because he doesn't have enough spells to actually use one here, and his attack is pretty much inneffective.</p><p></p><p>Round two, the other characters fight with the ooze, the wizard passes again.  The fight is going pretty well, no one is dangerously hurt, the wizard doesn't want to waste a spell.</p><p></p><p>Round three repeat.</p><p></p><p>Round four repeat.</p><p></p><p>Round five, the fighter gets mauled by the ooze (can you actually get mauled by an ooze?  Slimed?) and the wizard finally contributes to the combat and drops a spell.  The ooze is hurt some, but not killed.</p><p></p><p>Round six, wizard watches.</p><p></p><p>Round seven, the ooze if finally dispatched and everyone rejoices.</p><p></p><p>As a round number, we'll say that this fight took twenty minutes to resolve.  Not a bad amount of time.  In that twenty minutes, the wizard actively participated for maybe a minute and a half.  Everyone else actively participated 100% of the time, since we've actually got rules for allowing people to act out of turn and things like AOO's and the like.</p><p></p><p>So, did the wizard have fun or not?  Was his thirty seconds of contribution before the combat worth sitting around and warming the pines for most of twenty minutes?</p><p></p><p>I certainly don't think so.  There's a very, very good reason why the whole "1 spell per day" thing died twenty-five years ago.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5904388, member: 22779"] Ok, let's run with this for the moment and see where it goes. So, the wizard/MU is the fount of knowledge (stepping on the bard's toes pretty hard here, but, fair enough). Ok. The party finds a chamber with a pool and some bones lying around. The wizard uses his knowledge to tell the party that it's quite possible that some sort of ooze creature might be lurking in the pool and, if there is one there, depending on its type, the following tactics are best used. Ok, great, wizard is useful. Party investigates the pool, seeing shiny stuff in there that they want to collect, being the jackdaws that they are. Surprise, surprise, there is, in fact, an ooze in the water that swishes out to attack the party. Initiative is rolled. The other characters make their attacks, being pretty effective because of the wizard's advice. Great. Wizard's turn comes, he says, "pass" because he doesn't have enough spells to actually use one here, and his attack is pretty much inneffective. Round two, the other characters fight with the ooze, the wizard passes again. The fight is going pretty well, no one is dangerously hurt, the wizard doesn't want to waste a spell. Round three repeat. Round four repeat. Round five, the fighter gets mauled by the ooze (can you actually get mauled by an ooze? Slimed?) and the wizard finally contributes to the combat and drops a spell. The ooze is hurt some, but not killed. Round six, wizard watches. Round seven, the ooze if finally dispatched and everyone rejoices. As a round number, we'll say that this fight took twenty minutes to resolve. Not a bad amount of time. In that twenty minutes, the wizard actively participated for maybe a minute and a half. Everyone else actively participated 100% of the time, since we've actually got rules for allowing people to act out of turn and things like AOO's and the like. So, did the wizard have fun or not? Was his thirty seconds of contribution before the combat worth sitting around and warming the pines for most of twenty minutes? I certainly don't think so. There's a very, very good reason why the whole "1 spell per day" thing died twenty-five years ago. [/QUOTE]
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