Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Bend, dont break.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rhenny" data-source="post: 5904866" data-attributes="member: 18333"><p>I totally agree.  People need to stop whining about how a wizard, if prepared, can do something that a rogue (or any other class for that matter) can do.</p><p></p><p>In a world where there is magic, magic users would first and foremost develop spells that function as utility spells for adventuring.  Think about it.  Adventuring is how "adventurers" make a living.  If I were an adventurer mage, and I could spend time researching spells, I'd make sure I could open doors, become invisible, move quietly if necessary, summon a monster to fight for me, or charm creatures so that I could escape.  Even if I hired a bunch of professionals (a rogue, a fighter, a bard, etc), I'd still want to make sure if I had to, I could do any of the above spells.   Casting it once or even twice per day does not take anything away from anyone else.   And, in most parties, if I were a mage and I knew that the rogue in the party could handle the locks, I wouldn't even bother preparing a "knock" spell.  I wouldn't waste resources to trump a party member.   </p><p></p><p>If Wizards were so dang unbalanced because they could cast spells that achieved results reserved for other classes, then everyone would have played a wizard in od&d, 1e, 2e and 3e.  That wasn't the case.  Some people just like the idea of using magic.  Some like the idea that they can achieve results from physical feats or sweat.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 5904866, member: 18333"] I totally agree. People need to stop whining about how a wizard, if prepared, can do something that a rogue (or any other class for that matter) can do. In a world where there is magic, magic users would first and foremost develop spells that function as utility spells for adventuring. Think about it. Adventuring is how "adventurers" make a living. If I were an adventurer mage, and I could spend time researching spells, I'd make sure I could open doors, become invisible, move quietly if necessary, summon a monster to fight for me, or charm creatures so that I could escape. Even if I hired a bunch of professionals (a rogue, a fighter, a bard, etc), I'd still want to make sure if I had to, I could do any of the above spells. Casting it once or even twice per day does not take anything away from anyone else. And, in most parties, if I were a mage and I knew that the rogue in the party could handle the locks, I wouldn't even bother preparing a "knock" spell. I wouldn't waste resources to trump a party member. If Wizards were so dang unbalanced because they could cast spells that achieved results reserved for other classes, then everyone would have played a wizard in od&d, 1e, 2e and 3e. That wasn't the case. Some people just like the idea of using magic. Some like the idea that they can achieve results from physical feats or sweat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Bend, dont break.
Top