Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Bend, dont break.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 5905515" data-attributes="member: 177"><p>No, it really isn't.  "Adventure" has a meaning in and of itself, separate from gaming.  It also has a traditional meaning within gaming.  If your new "adventure" doesn't match those other meanings well, you're making up new jargon - which would make you the one calling it a smerp, not me.</p><p></p><p></p><p></p><p></p><p>That is a fine solution, if all you care about is arbitrary game rules.  My adventures also have to make sense as a piece of fiction.  And that's where we have an issue.  </p><p></p><p></p><p></p><p>Yes it does.  The party makes a tactical choice to retreat and recharge - it is a meaningless choice, because the encounter remains the same no matter how they approach it.  It is recharged.  </p><p></p><p></p><p></p><p>Didn't you just say, just a few sentences before, "if the party recharges, so does the threat"?  That's the exact opposite of a siege situation, isn't it?  So now sometimes the threat recharges, and sometimes it doesn't?  Maybe I missed something.</p><p></p><p></p><p></p><p>I am presenting an issue I see with what looked like a too-simple mode of dealing with encounter/adventure design.  </p><p></p><p></p><p></p><p>No.  But what I do with them is entirely situational, not generalized.  It is not a simple, "if the party retreats, the threat recharges", which is what I thought you were suggesting.  </p><p></p><p></p><p></p><p>My point is that we cannot generalize this.  "If the party retreats, the threat recharges," becomes implausible for the fiction in too many situations to be a root of the game design.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5905515, member: 177"] No, it really isn't. "Adventure" has a meaning in and of itself, separate from gaming. It also has a traditional meaning within gaming. If your new "adventure" doesn't match those other meanings well, you're making up new jargon - which would make you the one calling it a smerp, not me. That is a fine solution, if all you care about is arbitrary game rules. My adventures also have to make sense as a piece of fiction. And that's where we have an issue. Yes it does. The party makes a tactical choice to retreat and recharge - it is a meaningless choice, because the encounter remains the same no matter how they approach it. It is recharged. Didn't you just say, just a few sentences before, "if the party recharges, so does the threat"? That's the exact opposite of a siege situation, isn't it? So now sometimes the threat recharges, and sometimes it doesn't? Maybe I missed something. I am presenting an issue I see with what looked like a too-simple mode of dealing with encounter/adventure design. No. But what I do with them is entirely situational, not generalized. It is not a simple, "if the party retreats, the threat recharges", which is what I thought you were suggesting. My point is that we cannot generalize this. "If the party retreats, the threat recharges," becomes implausible for the fiction in too many situations to be a root of the game design. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Bend, dont break.
Top