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<blockquote data-quote="Arlough" data-source="post: 5905774" data-attributes="member: 79335"><p>You may be interested in <a href="http://angrydm.com/" target="_blank">The Angry DM</a>'s <a href="http://angrydm.com/2010/08/schrodinger-chekhov-samus/" target="_blank">Project Slaughterhouse</a>.</p><p></p><p></p><p></p><p>The way you are saying things, it seems that you are just changing "Encounter" to "Adventure", but I will assume this discussion is not so hung up over a simple name change, so I am going to take a stab at another idea here.  Let me know if I am on the right track.</p><p></p><p>Encounter Powers refresh in between encounters (short rest), but encounters themselves are similar to Daily Powers and will refresh with every extended rest.  So if you want to complete the <u>Adventure</u>, you must complete it in 1 day (or at least, before you take an extended rest.)</p><p></p><p>The problem with this is that Adventures (as defined above) are very limited in possible scope.  I can only see this working if adventures are built in dungeon/castle assault style.</p><p>When I say that, I accept that the dungeon/castle you may be assaulting could be a social network of the criminal-underworld/upper-class-politics as much as it could literally be a dungeon crawl or castle invasion.</p><p>But basically, you are always going around attacking established and/or stationary enemy encampments and societies.  Basically, your only choice is to be marauders.</p><p></p><p>P.S. <a href="http://angrydm.com/2011/02/tearing-4e-a-new-one-short-rests-and-encounter-resources/" target="_blank">Another Angry DM article that seems relevant to what we are talking about.</a></p></blockquote><p></p>
[QUOTE="Arlough, post: 5905774, member: 79335"] You may be interested in [URL="http://angrydm.com/"]The Angry DM[/URL]'s [URL="http://angrydm.com/2010/08/schrodinger-chekhov-samus/"]Project Slaughterhouse[/URL]. The way you are saying things, it seems that you are just changing "Encounter" to "Adventure", but I will assume this discussion is not so hung up over a simple name change, so I am going to take a stab at another idea here. Let me know if I am on the right track. Encounter Powers refresh in between encounters (short rest), but encounters themselves are similar to Daily Powers and will refresh with every extended rest. So if you want to complete the [U]Adventure[/U], you must complete it in 1 day (or at least, before you take an extended rest.) The problem with this is that Adventures (as defined above) are very limited in possible scope. I can only see this working if adventures are built in dungeon/castle assault style. When I say that, I accept that the dungeon/castle you may be assaulting could be a social network of the criminal-underworld/upper-class-politics as much as it could literally be a dungeon crawl or castle invasion. But basically, you are always going around attacking established and/or stationary enemy encampments and societies. Basically, your only choice is to be marauders. P.S. [URL="http://angrydm.com/2011/02/tearing-4e-a-new-one-short-rests-and-encounter-resources/"]Another Angry DM article that seems relevant to what we are talking about.[/URL] [/QUOTE]
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