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<blockquote data-quote="I'm A Banana" data-source="post: 5905795" data-attributes="member: 2067"><p>This sounds about right, by way of analogy. For this spellcasting, you basically have 3 powers, each of which can be used once per day. If you have 3 encounters, then they are equal to "encounter" powers (since you are going to use one in each encounter) that you just choose at the start. </p><p></p><p>There's one point I want to tease out, though.</p><p></p><p>Like was talked about above, an "extended rest" need not mean at the end of the day. Mechanically, we just want it to be completed before you take an extended rest. If that extended rest is a night's sleep, then that day. If that extended rest is a week's vacation, then before you take that week off. If the extended rest is "the winter" or "between aeons," then that. If the extended rest is 5 minutes, then before you take that break.</p><p></p><p>The period of time is pretty arbitrary. It doesn't matter for the mechanics. You can set it at whatever you want. Extended Rests happen at the end of the day in 4e, and I can see a case for keeping it and it gives us some shared ground, but if a night's sleep was a short rest and a week's rest was an extended rest, then that would give us some more leeway in the fiction, and I like having that leeway, so I think it's worth exploring that. Not necessary, though. </p><p></p><p></p><p></p><p></p><p>Well, that's just the sort of "default mode" of D&D. You go somewhere where monster/evil is, mess up its day, take its stuff, and come back to town.</p><p></p><p>It's also the default arc hero's journey (which is why I adopted the term "adventure" to begin with): Go out, do something heroic, come back. </p><p></p><p>But I think you could invert it pretty successfully in an invasion scenario, too. When orcs come to attack the town, or an earthquake strikes, or whatever, you simply don't have the option to take an extended rest. Which makes sense: you're not going to bed down for the night in the middle of an orc invasion. Or if your party is the target of an assassination plot. Or whatever.</p><p></p><p>So I am not sure what kinds of games this would <strong>not</strong> work for, off hand. If you'd like, give me an example of something you think might not work, and I'll see if it does or not, and how it looks if it does! I'd like to try that out!</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5905795, member: 2067"] This sounds about right, by way of analogy. For this spellcasting, you basically have 3 powers, each of which can be used once per day. If you have 3 encounters, then they are equal to "encounter" powers (since you are going to use one in each encounter) that you just choose at the start. There's one point I want to tease out, though. Like was talked about above, an "extended rest" need not mean at the end of the day. Mechanically, we just want it to be completed before you take an extended rest. If that extended rest is a night's sleep, then that day. If that extended rest is a week's vacation, then before you take that week off. If the extended rest is "the winter" or "between aeons," then that. If the extended rest is 5 minutes, then before you take that break. The period of time is pretty arbitrary. It doesn't matter for the mechanics. You can set it at whatever you want. Extended Rests happen at the end of the day in 4e, and I can see a case for keeping it and it gives us some shared ground, but if a night's sleep was a short rest and a week's rest was an extended rest, then that would give us some more leeway in the fiction, and I like having that leeway, so I think it's worth exploring that. Not necessary, though. Well, that's just the sort of "default mode" of D&D. You go somewhere where monster/evil is, mess up its day, take its stuff, and come back to town. It's also the default arc hero's journey (which is why I adopted the term "adventure" to begin with): Go out, do something heroic, come back. But I think you could invert it pretty successfully in an invasion scenario, too. When orcs come to attack the town, or an earthquake strikes, or whatever, you simply don't have the option to take an extended rest. Which makes sense: you're not going to bed down for the night in the middle of an orc invasion. Or if your party is the target of an assassination plot. Or whatever. So I am not sure what kinds of games this would [B]not[/B] work for, off hand. If you'd like, give me an example of something you think might not work, and I'll see if it does or not, and how it looks if it does! I'd like to try that out! [/QUOTE]
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