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<blockquote data-quote="Andor" data-source="post: 5906514" data-attributes="member: 1879"><p>There is a fundamental misperception here, and that is this: that problems exist in order to showcase certain game systems. </p><p></p><p>Let me rewrite the above. "The most basic issue here is that weapons bypass game systems. Kill a Duke and you don't need to negotiate with him! If you have an axe why do I need to pick a lock when the fighter can chop right through the door?" Shall we get rid of weapons?</p><p></p><p>If you have a bothersome Duke you can use Charm Person, you can use Diplomacy, you can bribe him, you can take his daughter hostage, you can go over his head, you can go around him, you can pull out your sword and go through him, you can find out his heartmost desire and quest to recover it for him to gain his favor, you can hire a doppleganger assasin to kill him.</p><p></p><p>If you have a locked door you can pick the lock, you can cast knock, you can chop through the door with an axe, you can have your hirelings tunnel through the wall next to it with pickaxes, you can turn into a mouse and crawl under the door, you can knock and ask whoever is on the other side to please open it, you can corral a rust monster next to it so that he eats the lock, you can build a fire and burn through it, you can use a battering ram, you can brick it up and ignore it.</p><p></p><p>If you are badly injured you can be cured with first aid and time, with divine magic, with potions, with the touch of a unicorns horn, with a dip in a magical spring, by borrowing a ring of regeneration, etc, etc, etc. </p><p></p><p>No system needs to be put on a pedestal and given special niche protection. Not magic, not healing, not lockpicking, not diplomacy. Game systems are there to serve the game, not to replace it, not to become the focal point, not to make a sub-game of "which specific system did the GM want used here."</p></blockquote><p></p>
[QUOTE="Andor, post: 5906514, member: 1879"] There is a fundamental misperception here, and that is this: that problems exist in order to showcase certain game systems. Let me rewrite the above. "The most basic issue here is that weapons bypass game systems. Kill a Duke and you don't need to negotiate with him! If you have an axe why do I need to pick a lock when the fighter can chop right through the door?" Shall we get rid of weapons? If you have a bothersome Duke you can use Charm Person, you can use Diplomacy, you can bribe him, you can take his daughter hostage, you can go over his head, you can go around him, you can pull out your sword and go through him, you can find out his heartmost desire and quest to recover it for him to gain his favor, you can hire a doppleganger assasin to kill him. If you have a locked door you can pick the lock, you can cast knock, you can chop through the door with an axe, you can have your hirelings tunnel through the wall next to it with pickaxes, you can turn into a mouse and crawl under the door, you can knock and ask whoever is on the other side to please open it, you can corral a rust monster next to it so that he eats the lock, you can build a fire and burn through it, you can use a battering ram, you can brick it up and ignore it. If you are badly injured you can be cured with first aid and time, with divine magic, with potions, with the touch of a unicorns horn, with a dip in a magical spring, by borrowing a ring of regeneration, etc, etc, etc. No system needs to be put on a pedestal and given special niche protection. Not magic, not healing, not lockpicking, not diplomacy. Game systems are there to serve the game, not to replace it, not to become the focal point, not to make a sub-game of "which specific system did the GM want used here." [/QUOTE]
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