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<blockquote data-quote="Andor" data-source="post: 5906840" data-attributes="member: 1879"><p>I think you're getting a bit overblown here. Magic is not an automatic "I win" button, nor is it consequence free, it simply has a different set of consequeces than other solutions.</p><p></p><p>Locked Door:</p><p></p><p>Solution - Consequence</p><p>Lockpick - Skill check, expose to trap/mimic/ear seekers</p><p>Key -  none</p><p>Magic - Spell slot, Can set off trap or wards or magic detector</p><p>Axe - Time, loud, might set off trap, might make mimic crap itself</p><p>Bribe the doorman - Cost, time, might be betrayed</p><p></p><p>That spell slot is not a negligable cost. A wizard has got, at best, 5 spell slots for 2nd level spells. Is he going to fill those with knocks? Why? Isn't freeing those slots up why he brought the [-]hobbit burglar[/-] rogue along in the first place? A rogue can make lockpick checks all day long with no risks besides the occasional trap and he has skills to detect those traps, unlike the wizard who needs to spend <em>another</em> spell slot to do that, for a few minutes. A Sorcerer is even worse, he gets to know 5 2nd level spells <em>ever</em>. If he spent one on knock he should get to open a door or two with it. </p><p></p><p>Oh wait, someone could just buy a wand of knock! Then they don't need to worry about opening the next 50 doors! </p><p></p><p>I should bloody well hope so! 4,500 gp, let's see what else <a href="http://www.d20srd.org/srd/equipment/goodsAndServices.htm#" target="_blank">we might get with that money</a>. About a half-share in a longship or caravel. A trip to America for the entire party. A hireling wizard to cast the spell 75 times. Or a thousand skilled workmen for 2 solid weeks, enough time to excavate the entire dungeon from the top down like an archelogical dig!</p><p></p><p>The cost of a knock spell is only trivial at high levels, and at high levels any door short of the gates of hell <em>should</em> be trivial. At that point the fighter has adamantine weapons and the wizard has disintegrate. Doors are not a problem anymore, it's what's behind them that worries you. </p><p></p><p>Nor is magic universally applicable in 3e, 3e was rife with anti-magic zones which shut wizards down completely. A rogue never has to put up with anything like that.</p><p></p><p>As far as 5e goes, I personally would like to see wizards have only a handful of vancian spells per day. Something like level or levelX2 spell levels worth, plus I want to see most 'utility' magic moved into the ritual magic space innovated by 4e.</p></blockquote><p></p>
[QUOTE="Andor, post: 5906840, member: 1879"] I think you're getting a bit overblown here. Magic is not an automatic "I win" button, nor is it consequence free, it simply has a different set of consequeces than other solutions. Locked Door: Solution - Consequence Lockpick - Skill check, expose to trap/mimic/ear seekers Key - none Magic - Spell slot, Can set off trap or wards or magic detector Axe - Time, loud, might set off trap, might make mimic crap itself Bribe the doorman - Cost, time, might be betrayed That spell slot is not a negligable cost. A wizard has got, at best, 5 spell slots for 2nd level spells. Is he going to fill those with knocks? Why? Isn't freeing those slots up why he brought the [-]hobbit burglar[/-] rogue along in the first place? A rogue can make lockpick checks all day long with no risks besides the occasional trap and he has skills to detect those traps, unlike the wizard who needs to spend [i]another[/i] spell slot to do that, for a few minutes. A Sorcerer is even worse, he gets to know 5 2nd level spells [i]ever[/i]. If he spent one on knock he should get to open a door or two with it. Oh wait, someone could just buy a wand of knock! Then they don't need to worry about opening the next 50 doors! I should bloody well hope so! 4,500 gp, let's see what else [URL="http://www.d20srd.org/srd/equipment/goodsAndServices.htm#"]we might get with that money[/URL]. About a half-share in a longship or caravel. A trip to America for the entire party. A hireling wizard to cast the spell 75 times. Or a thousand skilled workmen for 2 solid weeks, enough time to excavate the entire dungeon from the top down like an archelogical dig! The cost of a knock spell is only trivial at high levels, and at high levels any door short of the gates of hell [I]should[/I] be trivial. At that point the fighter has adamantine weapons and the wizard has disintegrate. Doors are not a problem anymore, it's what's behind them that worries you. Nor is magic universally applicable in 3e, 3e was rife with anti-magic zones which shut wizards down completely. A rogue never has to put up with anything like that. As far as 5e goes, I personally would like to see wizards have only a handful of vancian spells per day. Something like level or levelX2 spell levels worth, plus I want to see most 'utility' magic moved into the ritual magic space innovated by 4e. [/QUOTE]
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