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<blockquote data-quote="Andor" data-source="post: 5907514" data-attributes="member: 1879"><p>No, I'm recalling from the time. Amazing engine went to great lengths NOT to step on D&Ds toes. That's why there was no D&D-like setting brought out for it. The first games were, what? Bug Hunt and Magitech? Bug Hunt was an Aliens inspired game of high-tech xenos stomping and Magitech was modern day with magic replacing technology sort of like Harrry Turtledove's "The Case of the Toxic Spelldump" but with fewer puns. </p><p></p><p>Nor does it use a d20 system. It has different stats and uses percentile dice in a stat + skill based resolution system, the core book is 32 pages with illustrations. Less like 2e D&D it could not be. (By coincidence I have it on my shelf atm along with Magitech and For Fearie, Queen, and Country.</p><p></p><p>Alternity was very d20ish to be sure.</p></blockquote><p></p>
[QUOTE="Andor, post: 5907514, member: 1879"] No, I'm recalling from the time. Amazing engine went to great lengths NOT to step on D&Ds toes. That's why there was no D&D-like setting brought out for it. The first games were, what? Bug Hunt and Magitech? Bug Hunt was an Aliens inspired game of high-tech xenos stomping and Magitech was modern day with magic replacing technology sort of like Harrry Turtledove's "The Case of the Toxic Spelldump" but with fewer puns. Nor does it use a d20 system. It has different stats and uses percentile dice in a stat + skill based resolution system, the core book is 32 pages with illustrations. Less like 2e D&D it could not be. (By coincidence I have it on my shelf atm along with Magitech and For Fearie, Queen, and Country. Alternity was very d20ish to be sure. [/QUOTE]
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