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<blockquote data-quote="GM Dave" data-source="post: 5908301" data-attributes="member: 6687992"><p>I have the Amazing Engine on my shelf too, though, I did not buy the Faerie, Queen, and Country edition.</p><p></p><p>Amazing Engine came out in 93 which was 4 years after 2e (What is it with 4 years in the game market?). Sales for TSR were reportedly doing poorly. I know many people that had not been happy with the changes of 2e with the combining of various classes under 'blanket' classes. While clerics had done better things like Druids had done worse.</p><p></p><p>There was plenty of expectation that TSR was going to have to release something to replace 2e (I was buying far more Shadowrun and WoD source material at that time). Before the Amazing Engine books reached the FLGS there was plenty of thought that this would be a trial for some sort of generic replacement or something less tied to the current series of campaign settings (some of the boxed sets had interesting ideas but adoption rate in our group was low).</p><p></p><p>Dragonlance 5th Age. Saga ed. came out in 96. People thought that this would mark a return to the glory days of Dragonlance but the system never caught on and people preferred to stick to 2e. Though, the magic system was nice in that it was much more free form than in any other system. It was one of a few attempts to turn popular card games into RPG adopters. I have this game too on my shelves.</p><p></p><p>Alternity came out in 1998 when TSR was purchased by WotC after TSR was unable to pay the bills. With the change in company ownership it was thought this was going to be the test case of the new direction for roleplaying.</p><p></p><p>Many ideas that made it into 3e can be seen in Alternity.</p><p></p><p>Strictly speaking, they were not versions of DnD but they were attempts for TSR to regain market share of their products.</p><p></p><p>Interestingly, TSR had 40 million in sales in 1996 when it was purchased by WotC. You can be selling product and still not covering your bills.</p><p></p><p></p><p></p><p>Please check back a page for my original response to this same point.</p></blockquote><p></p>
[QUOTE="GM Dave, post: 5908301, member: 6687992"] I have the Amazing Engine on my shelf too, though, I did not buy the Faerie, Queen, and Country edition. Amazing Engine came out in 93 which was 4 years after 2e (What is it with 4 years in the game market?). Sales for TSR were reportedly doing poorly. I know many people that had not been happy with the changes of 2e with the combining of various classes under 'blanket' classes. While clerics had done better things like Druids had done worse. There was plenty of expectation that TSR was going to have to release something to replace 2e (I was buying far more Shadowrun and WoD source material at that time). Before the Amazing Engine books reached the FLGS there was plenty of thought that this would be a trial for some sort of generic replacement or something less tied to the current series of campaign settings (some of the boxed sets had interesting ideas but adoption rate in our group was low). Dragonlance 5th Age. Saga ed. came out in 96. People thought that this would mark a return to the glory days of Dragonlance but the system never caught on and people preferred to stick to 2e. Though, the magic system was nice in that it was much more free form than in any other system. It was one of a few attempts to turn popular card games into RPG adopters. I have this game too on my shelves. Alternity came out in 1998 when TSR was purchased by WotC after TSR was unable to pay the bills. With the change in company ownership it was thought this was going to be the test case of the new direction for roleplaying. Many ideas that made it into 3e can be seen in Alternity. Strictly speaking, they were not versions of DnD but they were attempts for TSR to regain market share of their products. Interestingly, TSR had 40 million in sales in 1996 when it was purchased by WotC. You can be selling product and still not covering your bills. Please check back a page for my original response to this same point. [/QUOTE]
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