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Beneath the Ice! - Characters
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<blockquote data-quote="Krug" data-source="post: 1918474" data-attributes="member: 2141"><p><em>So Mong I hear you're a snake shifter?</em></p><p></p><p>HISS.</p><p></p><p><em>What's with the snake? Is that the latest fashion thing?</em></p><p></p><p>Rast is a pet. Her skin against mine is pleasant. </p><p></p><p><em>Can you tell us about your past employment?</em></p><p></p><p>Mercenary. I stuck arrows into bandits. Does that answer your question?</p><p></p><p><em>And your interest in this quest?</em></p><p>Monetary. And personal.</p><p></p><p>She departs, shrugging past the interviewer.</p><p></p><p>[code][B]Name:[/B] Mong</p><p>[B]Class:[/B] Ranger3/Fighter2</p><p>[B]Race:[/B] Shifter</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Female</p><p>[B]Alignment:[/B] Neutral </p><p>[B]Deity:[/B] Traveler</p><p></p><p>[B]Str:[/B] 14 [B]Level:[/B] 5 [B]XP:[/B] 13,000</p><p>[B]Dex:[/B] 19 [B]BAB:[/B] +5 [B]HP:[/B] 8+2d8+2d10+5 = 33</p><p>[B]Con:[/B] 12 [B]Grapple:[/B] +7 [B]Dmg Red:[/B] -/-</p><p>[B]Int:[/B] 12 [B]Speed:[/B] 30' [B]Spell Res:[/B] -</p><p>[B]Wis:[/B] 12 [B]Init:[/B] +4 [B]Spell Save:[/B] - </p><p>[B]Cha:[/B] 8 [B]ACP:[/B] 7 [B]Spell Fail:[/B] 0%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] +4 +0 +4 0 +0 +0 +0 18</p><p>[B]Touch:[/B] 14 [B]Flatfooted:[/B] 14</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 5 +1 +6</p><p>[B]Ref:[/B] 4 +4 +8</p><p>[B]Will:[/B] 1 +1 +2</p><p></p><p>[b]Armor Bonus Dex ACP ASF Weight Cost[/b]</p><p>Chainshirt, Mithral +4 6 0 10% 12.5lb 1100gp</p><p></p><p>[B]Weapon Attack Damage Critical Range Weight Cost[/B]</p><p>Longbow+1, Mighty (+2) Comp +11 1d8+5 20x3/Pie 100ft 3lb 2700gp</p><p>Efficient Quiver 2lb 1800gp</p><p>--Arrows (56) 8lb 2gp</p><p>--Sleep Arrows (4) 1lb 528gp</p><p>Longsword, MW +8 1d8+3 19-20x2/Pie - 4lb 315gp</p><p>Dagger +7 1d4+2 19-20x2/Pie 10ft 1lb 2gp</p><p>Blackice Hammer - radiates intense cold, kept in furs </p><p></p><p> 2lb</p><p></p><p>[B]Languages:[/B] Common, Sylvan</p><p></p><p>[B]Abilities:[/B] Shifting 1/day: Wildhunt (+2 Con, Scent ability), Track, Wild Empathy, Low light vision, Favored Enemy: Undead, Traits - Uncivilized (+1 bonus to Handle Animal and Wild Empathy, -1 on Bluff/Diplomacy/Gather Information)</p><p></p><p>[B]Feats:[/B] Point Blank Shot (1st), Rapid Shot (Ranger 2nd), Precise Shot (3rd), Weapon Focus: Comp Longbow (Ftr1), Weapon Spec: Comp Longbow (Ftr2), Endurance (Ranger 3rd)</p><p></p><p>[B]Skill Points:[/B] - 42+6=48 [B]Max Ranks:[/B] 7</p><p>[B]Skills Abil Ranks Mod Misc Total[/B]</p><p>Balance Dex 2 +4 +2 +8</p><p>Climb Str 2 +2 +2 +6</p><p>Craft (Bowmaking) Int 5 +0 +5</p><p>Handle Animal Cha 6 -1 +1 +6</p><p>Hide Dex 4 +4 +8</p><p>Jump Str 1 +2 +2 +5</p><p>Knowledge (Religion) Int 2 +0 +2</p><p>Knowledge (Nature) Int 5 +0 +5</p><p>Listen Wis 3 +1 +4</p><p>Move Silently Dex 4 +4 +8</p><p>Ride Dex 1 +4 +5</p><p>Search Int 2 +0 +2</p><p>Spot Wis 2 +1 +3</p><p>Survival Int 6 +0 +2 +8</p><p>Swim Str 1 +2 +3</p><p>Use Rope Dex 2 +4 +6</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Backpack 2gp 2lb</p><p>Traveler's Outfit 1gp 5lb</p><p>Rations (4 days) 2gp 2lb</p><p>Waterskin 1gp 4lb</p><p>Winter Blanket 5sp 3lb</p><p>Potion CMW (2) 600gp 0lb</p><p>Potion Invisibility 300gp 0lb</p><p></p><p></p><p>[B]Total Weight:[/B] 46.5lb [B]Money:[/B] 12pp 22gp</p><p></p><p> [B]Lgt Med Hvy Lift[/B]</p><p>[B]Max Weight:[/B] 58lb 116lb 175lb 350lb </p><p></p><p>[B]Age:[/B] 23 years</p><p>[B]Height:[/B] 5'10"</p><p>[B]Weight:[/B] 250 lbs</p><p>[B]Eyes:[/B] Green</p><p>[B]Hair:[/B] Black</p><p>[B]Skin:[/B] Brown</p><p>[/code]</p><p></p><p><strong>Background:</strong> Not all Dwarves need be surrounded by fellow Dwarves for war. Grak Blackice was a wealthy dwarf merchant, based in Mror, who enjoyed having a retinue of bodyguards composed of different types, believing that they adorned him as well as his gaudy clothes. One of his bodyguards was the archer Mong, a Shifter ranger marked with the serpent's sign; a curiousity and an aberration, even for her kind. She was trained to slay undead creatures. But it wasn't to rid evil as much as to get rid of these creatures that other dwarven merchants used to protect their banks, mines or warehouses. </p><p></p><p>Mong's parents didn't survive past her fourth birthday. Her father was slain by prejudicial farmhands, and her mother died of a wasting disease contracted during a plague. She was abandoned until Grak saw her and took pity on her, though of course, the dwarf saw a 'potential investment' (in terms of training and gold) for his own ends.</p><p></p><p>Mong served Grak long days, accompanying the merchant's caravans that bought back silk, steel and salt from other lands. However, one day, Grak was slain by an unknown assassin, and the empire he built disintegrated within a month after. Mong was left with nowhere to go. She had spent many a night listening to the dwarf, especially on their long caravan trips, about the ancient dwarven home Etevalkim. The dwarf was the last of his tribe, and he wished for the Blackice hammer to be returned there one day when his days were done. </p><p></p><p>Mong managed to unearth the hammer, and carried it with her even as she struggled to cope with the outside world. She learnt bowcraft, spent her days travelling from town as a mercenary and biding her time. She fought many of the servants of Vol, aiding a human priest of the Traveler who was more earnest than skillful. He taught her about religion, his beliefs and from him she learnt of the Order of the Bow, who were highly skilled (and deadly) in archery.</p><p></p><p>She left his service soon after to wander even more, as she could not bear the looks of those she saved and their disdain for her.</p><p></p><p>She heard about the gnomes' quest for Etevalkim while wandering the Frostfell, and now she wants to join the group and return her former master's hammer to its proper place of rest. Only then will the Blackice be at piece once more with the world. </p><p></p><p>She has volunteered to be a guide for the group, and to help them in their treacherous </p><p>journey in the cold wastes.</p><p></p><p><strong>Description:</strong> Unlike other Shifters, Mong is slightly scaly and has intense eyes. </p><p></p><p>Her tongue constantly flicks out to feel the air around it. She is dressed modestly in robes with a hooded cowl, where one can hear the chinks of mail underneath. Mong keeps a small snake, Rast, that hides in the folds of her clothes. She enjoys the feel of the creature's slimy skin against her own.</p><p></p><p><strong>Behaviour:</strong> Mong looks at other Shifters as weak. She does not favor their shifting into other forms vainly. She is uncomfortable around other races, particularly humans. She finds them a judgemental race, and having a snake crawl around your body doesn't help much either. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Krug, post: 1918474, member: 2141"] [i]So Mong I hear you're a snake shifter?[/i] HISS. [i]What's with the snake? Is that the latest fashion thing?[/i] Rast is a pet. Her skin against mine is pleasant. [i]Can you tell us about your past employment?[/i] Mercenary. I stuck arrows into bandits. Does that answer your question? [i]And your interest in this quest?[/i] Monetary. And personal. She departs, shrugging past the interviewer. [code][B]Name:[/B] Mong [B]Class:[/B] Ranger3/Fighter2 [B]Race:[/B] Shifter [B]Size:[/B] Medium [B]Gender:[/B] Female [B]Alignment:[/B] Neutral [B]Deity:[/B] Traveler [B]Str:[/B] 14 [B]Level:[/B] 5 [B]XP:[/B] 13,000 [B]Dex:[/B] 19 [B]BAB:[/B] +5 [B]HP:[/B] 8+2d8+2d10+5 = 33 [B]Con:[/B] 12 [B]Grapple:[/B] +7 [B]Dmg Red:[/B] -/- [B]Int:[/B] 12 [B]Speed:[/B] 30' [B]Spell Res:[/B] - [B]Wis:[/B] 12 [B]Init:[/B] +4 [B]Spell Save:[/B] - [B]Cha:[/B] 8 [B]ACP:[/B] 7 [B]Spell Fail:[/B] 0% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] +4 +0 +4 0 +0 +0 +0 18 [B]Touch:[/B] 14 [B]Flatfooted:[/B] 14 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 5 +1 +6 [B]Ref:[/B] 4 +4 +8 [B]Will:[/B] 1 +1 +2 [b]Armor Bonus Dex ACP ASF Weight Cost[/b] Chainshirt, Mithral +4 6 0 10% 12.5lb 1100gp [B]Weapon Attack Damage Critical Range Weight Cost[/B] Longbow+1, Mighty (+2) Comp +11 1d8+5 20x3/Pie 100ft 3lb 2700gp Efficient Quiver 2lb 1800gp --Arrows (56) 8lb 2gp --Sleep Arrows (4) 1lb 528gp Longsword, MW +8 1d8+3 19-20x2/Pie - 4lb 315gp Dagger +7 1d4+2 19-20x2/Pie 10ft 1lb 2gp Blackice Hammer - radiates intense cold, kept in furs 2lb [B]Languages:[/B] Common, Sylvan [B]Abilities:[/B] Shifting 1/day: Wildhunt (+2 Con, Scent ability), Track, Wild Empathy, Low light vision, Favored Enemy: Undead, Traits - Uncivilized (+1 bonus to Handle Animal and Wild Empathy, -1 on Bluff/Diplomacy/Gather Information) [B]Feats:[/B] Point Blank Shot (1st), Rapid Shot (Ranger 2nd), Precise Shot (3rd), Weapon Focus: Comp Longbow (Ftr1), Weapon Spec: Comp Longbow (Ftr2), Endurance (Ranger 3rd) [B]Skill Points:[/B] - 42+6=48 [B]Max Ranks:[/B] 7 [B]Skills Abil Ranks Mod Misc Total[/B] Balance Dex 2 +4 +2 +8 Climb Str 2 +2 +2 +6 Craft (Bowmaking) Int 5 +0 +5 Handle Animal Cha 6 -1 +1 +6 Hide Dex 4 +4 +8 Jump Str 1 +2 +2 +5 Knowledge (Religion) Int 2 +0 +2 Knowledge (Nature) Int 5 +0 +5 Listen Wis 3 +1 +4 Move Silently Dex 4 +4 +8 Ride Dex 1 +4 +5 Search Int 2 +0 +2 Spot Wis 2 +1 +3 Survival Int 6 +0 +2 +8 Swim Str 1 +2 +3 Use Rope Dex 2 +4 +6 [B]Equipment: Cost Weight[/B] Backpack 2gp 2lb Traveler's Outfit 1gp 5lb Rations (4 days) 2gp 2lb Waterskin 1gp 4lb Winter Blanket 5sp 3lb Potion CMW (2) 600gp 0lb Potion Invisibility 300gp 0lb [B]Total Weight:[/B] 46.5lb [B]Money:[/B] 12pp 22gp [B]Lgt Med Hvy Lift[/B] [B]Max Weight:[/B] 58lb 116lb 175lb 350lb [B]Age:[/B] 23 years [B]Height:[/B] 5'10" [B]Weight:[/B] 250 lbs [B]Eyes:[/B] Green [B]Hair:[/B] Black [B]Skin:[/B] Brown [/code] [b]Background:[/b] Not all Dwarves need be surrounded by fellow Dwarves for war. Grak Blackice was a wealthy dwarf merchant, based in Mror, who enjoyed having a retinue of bodyguards composed of different types, believing that they adorned him as well as his gaudy clothes. One of his bodyguards was the archer Mong, a Shifter ranger marked with the serpent's sign; a curiousity and an aberration, even for her kind. She was trained to slay undead creatures. But it wasn't to rid evil as much as to get rid of these creatures that other dwarven merchants used to protect their banks, mines or warehouses. Mong's parents didn't survive past her fourth birthday. Her father was slain by prejudicial farmhands, and her mother died of a wasting disease contracted during a plague. She was abandoned until Grak saw her and took pity on her, though of course, the dwarf saw a 'potential investment' (in terms of training and gold) for his own ends. Mong served Grak long days, accompanying the merchant's caravans that bought back silk, steel and salt from other lands. However, one day, Grak was slain by an unknown assassin, and the empire he built disintegrated within a month after. Mong was left with nowhere to go. She had spent many a night listening to the dwarf, especially on their long caravan trips, about the ancient dwarven home Etevalkim. The dwarf was the last of his tribe, and he wished for the Blackice hammer to be returned there one day when his days were done. Mong managed to unearth the hammer, and carried it with her even as she struggled to cope with the outside world. She learnt bowcraft, spent her days travelling from town as a mercenary and biding her time. She fought many of the servants of Vol, aiding a human priest of the Traveler who was more earnest than skillful. He taught her about religion, his beliefs and from him she learnt of the Order of the Bow, who were highly skilled (and deadly) in archery. She left his service soon after to wander even more, as she could not bear the looks of those she saved and their disdain for her. She heard about the gnomes' quest for Etevalkim while wandering the Frostfell, and now she wants to join the group and return her former master's hammer to its proper place of rest. Only then will the Blackice be at piece once more with the world. She has volunteered to be a guide for the group, and to help them in their treacherous journey in the cold wastes. [b]Description:[/b] Unlike other Shifters, Mong is slightly scaly and has intense eyes. Her tongue constantly flicks out to feel the air around it. She is dressed modestly in robes with a hooded cowl, where one can hear the chinks of mail underneath. Mong keeps a small snake, Rast, that hides in the folds of her clothes. She enjoys the feel of the creature's slimy skin against her own. [b]Behaviour:[/b] Mong looks at other Shifters as weak. She does not favor their shifting into other forms vainly. She is uncomfortable around other races, particularly humans. She finds them a judgemental race, and having a snake crawl around your body doesn't help much either. ;) [/QUOTE]
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