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Beneath the Ice! - Characters
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<blockquote data-quote="Sorrow The Man Bear" data-source="post: 1921064" data-attributes="member: 25046"><p>[CODE][B]Name:[/B] Norderil "Smarttounge" Pitiken</p><p>[B]Class:[/B] Rogue</p><p>[B]Race:[/B] Gnome</p><p>[B]Size:[/B] Small</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] NG</p><p>[B]Deity:[/B] Aureon</p><p></p><p>[B]Str:[/B] 10 +0 [B]Level:[/B] 6 [B]XP:[/B] 13,000</p><p>[B]Dex:[/B] 16 +3 [B]BAB:[/B] +4 [B]HP:[/B] 48 (6d6+12)</p><p>[B]Con:[/B] 14 +2 [B]Grapple:[/B] 0 [B]Dmg Red:[/B] -/-</p><p>[B]Int:[/B] 15 +2 [B]Speed:[/B] 20' [B]Spell Res:[/B] -</p><p>[B]Wis:[/B] 12 +1 [B]Init:[/B] +3 [B]Spell Save:[/B] +0</p><p>[B]Cha:[/B] 12 +1 [B]ACP:[/B] -0 [B]Spell Fail:[/B] 10%</p><p> [B]Action points[/B]:8 </p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +2 +0 +3 +1 +0 +0 16</p><p>[B]Touch:[/B] 14 [B]Flatfooted:[/B] 13</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 2 +2 +4</p><p>[B]Ref:[/B] 5 +3 +8</p><p>[B]Will:[/B] 2 +1 +3</p><p></p><p>[B]Weapon Attack Damage Critical Range[/B]</p><p>MW Calculus, Gnomish +4 1d4 x2 50ft</p><p>MW Byshek Light Mace +8 1d4+1 x2 -</p><p>MW Silver Dagger +8 1d3 19-20/x2 10ft</p><p>Throw Grenade Weapon +8 - - 10ft </p><p></p><p>[B]Languages:[/B] Argon, Common, Draconic, Dwarven, Elven, Giant, Gnome, Gnoll, </p><p>Goblin, Halfling, Orcish, Quori</p><p></p><p>[B]Abilities:[/B] 1/day-Comprehend Languages 1/day—Dancing Lights, Ghost Sound, </p><p>Prestidigitation; 1/day-Speak With Animals (burrowing mammals only, 1 minute)</p><p></p><p>[B]Racial Traits[/B] Low-Light Vision; +2 on Illusion Saves; +1 Illusion DC; </p><p>+1 ATK vs Goblinoids/Kobolds; +4 AC vs Giants; +2 Listen, Craft (Alchemy) </p><p></p><p>[B]Feats:[/B] Education (K: History, K: Local) Least Dragonmark of Sivis </p><p>(Comprehend Languages 1/day), Weapon Finesse</p><p></p><p>[B]Skill Points:[/B] 90 [B]Max Ranks:[/B] 8/4</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Bluff 6 +1 +7</p><p>Decipher Script 7 +2 +9</p><p>Diplomacy 6 +1 +2 +9</p><p>Disable Device 5 +2 +7</p><p>Forgery 6 +2 +8</p><p>Heal 4 +1 +5</p><p>Hide 4 +3 +4 +11</p><p>Knowledge: History 6 +2 +2 +10</p><p>Knowledge: Local 6 +2 +2 +10</p><p>Move Silently 4 +3 +7</p><p>Open Lock 6 +3 +9</p><p>Proffession: Translator 4 +2 +6</p><p>Search 4 +2 +6</p><p>Speak Language 9 - -</p><p>Spot 4 +1 +5</p><p>Use Magic Device 9 +1 +10(12 on scrolls)</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>MW Calculus, Gnomish 350gp 2.5lbs</p><p>MW Byshek Light Mace 1805gp 2lbs</p><p>MW Silver Dagger 322gp .5lbs</p><p>Sling bullets (10) 1sp 5lbs</p><p>*Sling bullets (20) 2sp 10lbs </p><p>Leafweave Armour 750gp 7.5lbs</p><p>MW Thieves' Tools 100gp 2lbs</p><p>Wand of [I]cure light wounds[/I] 750gp -lb</p><p>*Traveler's outfit -gp 2.5lbs</p><p>Cold Weather outfit 8gp 3.5lbs</p><p>Heward's Handy Haversack 2000gp 5lbs</p><p>*Winter blanket 5sp 1.5lbs</p><p>*Everburning torch 110gp 1lb</p><p>*Hooded lantern 7gp 2lbs</p><p>*Oil flask x4 8sp 2lbs</p><p>*Acid flask x5 50gp 2lbs</p><p>*Alchemist's Fire x5 100gp 2lbs</p><p>*Alchemist's Spark x5 125gp 2lbs</p><p>*Tanglefootbag x5 250gp 4lbs</p><p>*Thunderstone x2 60gp 2lbs</p><p>*Parchment x5 1gp -lbs</p><p>*Inkpen x2 1sp -lbs</p><p>*Ink 8gp -lbs</p><p>*Mapcase 1gp .5lb</p><p>-Scroll of [I]comprehend</p><p> languages[/I] x3 75gp -lbs</p><p>*Sack 1sp .5lb</p><p>*Campaign Journal 15gp 3lbs</p><p>Ring of the Lost Home Expedition</p><p></p><p>(*=In Haversack)</p><p></p><p>[B]Total Weight:[/B]28.5lb [B]Money:[/B] 611gp 3sp 0cp</p><p></p><p> [B]Lgt Med Hvy Lft/OH Push/pull[/B]</p><p>[B]Max Weight:[/B] 0-33 34-66 67-100 200/100 500</p><p></p><p>[B]Age:[/B] 64</p><p>[B]Height:[/B] 3'6"</p><p>[B]Weight:[/B] 39lb</p><p>[B]Eyes:[/B] Warm hazel</p><p>[B]Hair:[/B] Black/blonde highlights</p><p>[B]Skin:[/B] Light caucasian[/CODE]</p><p></p><p><strong>Background:</strong> Norderil began his life in the not so much opulent, but comfortable middle class of petty house nobles in Gnome society. His family was a cousin's cousin's cousin of one of the main house members, and were generally ignored, even if they were invited to the weddings and funerals. They engaged little in the umbral feuds caused by the staticized Gnomish society .They were, above all things, comfortable. Payed their taxes, ate their dinners, and sired their children. And, in the most recent generation, one of these children, was Norderil. </p><p></p><p>From early on Norderil displayed a dazzling intellect, even among Gnomes. He began talking at an early age, and just wouldn't stop. By the time he was to begin his formal education, he spoke four languages. However, before his conception even his path had been decided. The first son of this generation would be enrolled in the House Sivis Rogue's Academy, for training as a house spy. Norderill did not rebel, and accepted his charge. He did not, unfortunately, display the same knack for espionage work that he did for linguistics. </p><p></p><p>He graduated all right, but neither at the top nor bottom of his class. As with all other things, he became a mediocre spy. Luckily, the Spymaster was no fool, he recognized Norderill's talents. And when on his coming of age to manhood (Gnomehood?) he manifested the Least Dragonmark of Scribing, the Spymaster knew a skill like Smarttounge's (as he had come to be called) should not be wasted. He sent him to the Library of Korranburg to gain the knowledge to properly utilize his affinity for speech. </p><p></p><p>He was never happier than the few years he spent there, constantly learning and honing his skills, trading lore an knowledge, and picking up several more languages to his already impressive repertoire. Upon his second gradation of his lifetime, he left the school with full marks and honours, and at the top of his class. Almost instantly, he was hired to become a house translator, and to employ his Dragonmark and skills at the direction of House Sivis. This he was comfortable with, as it had him traveling to new places, learning new things, and helping others to do the thing he most enjoyed. Understand each other.</p><p></p><p>------</p><p></p><p>Norderill had spent several years wandering, adventuring, and pursuing his occupation as a translator. He was particularly skilled at interpreting and drawing up treaties. He had in fact just finished drawing up a treatise between several barbarian Orc tribes, and a budding settlement on the edge Of the Shadow Marches when he heard of the expedition being led by one Quentin Voddlegrock. He was instantly electrified. He had heard the tales told of Quentin during his schooling, and of his doomed but successful missions in the many exotic locations he traveled to. He contacted his superiors at once, and they somewhat reluctantly agreed. However, they would provide no additional personnel or materiel support. Nonetheless, he excitedly purchased the necessary equipment, and was on the first lightning coach to Stormhome.</p><p></p><p><strong>Personality:</strong> Norderill is the bright, inquisitive type, always ready to ask the right questions at the right time. He is highly dexterous, and not nearly as physically incapable as his demeanor portrays, a fact he is always ready to demonstrate. Whether rolling a copper across his knuckles, twirling his table knife, shuffling cards one handed, or simply tapping his pen, Smarttounge always has his hands moving and is always playing with something. Partly because of his background and education, but mostly because of his extraordinary linguistic ability, Smarttounge always pays close attention to people's words. Very talkative, and generally pleasant fellow, Norderil often comes across as stiff and stilted. This may be because of his crisp and precise pronunciation and enunciation. He also has a poor tendency to be overly loquacious. In combat, Smarttounge belies his training at the Rogue's Academy, demonstrating his innate dexterity with lethally honed efficiency. He has no fear of bloodshed, he just finds the prospect distasteful. Also, as is common for Gnomes in general, Norderil will always prefer to try to find a diplomatic solution before resorting to lethal force. But do not be fooled, he understands the place of violence, and is far from a pacifist. </p><p></p><p><strong>Appearance:</strong> Norderil wears his hair in a long, tight ponytail, held together by several different bands in muted colours. His tightly trimmed facial hair is worn in three vertical lines, starting at the lower lip and trailing down across his jaw, ending at the line of the jaw bone under his chin. Both his facial and head hair are seemingly randomly striated with brilliant streaks of blonde, contrasting sharply with the glossy raven black of the rest of his hair. He tends to dress simply, in earthen tones of red and brown, unadorned except for a simple wrought silver chain often worn beneath his shirt. The only ornament on the chain is a ring he obtained upon his graduation from the Linguistics Academy at the Library of Korranberg. He is fond of tightly tailored clothing, except for his affinity for large, high collared jackets. He wears low boots and shoes, tightly laced with many eyelets or hooks. Ever present with him is his large battered backpack, usually worn on a long leather strap over his shoulder. Any weapons he carries (aside from his sling which he wears on his belt and was a graduation gift from his Headmaster at the Linguistics College) are generally concealed beneath his jacket, a testament to his Rogue training.</p></blockquote><p></p>
[QUOTE="Sorrow The Man Bear, post: 1921064, member: 25046"] [CODE][B]Name:[/B] Norderil "Smarttounge" Pitiken [B]Class:[/B] Rogue [B]Race:[/B] Gnome [B]Size:[/B] Small [B]Gender:[/B] Male [B]Alignment:[/B] NG [B]Deity:[/B] Aureon [B]Str:[/B] 10 +0 [B]Level:[/B] 6 [B]XP:[/B] 13,000 [B]Dex:[/B] 16 +3 [B]BAB:[/B] +4 [B]HP:[/B] 48 (6d6+12) [B]Con:[/B] 14 +2 [B]Grapple:[/B] 0 [B]Dmg Red:[/B] -/- [B]Int:[/B] 15 +2 [B]Speed:[/B] 20' [B]Spell Res:[/B] - [B]Wis:[/B] 12 +1 [B]Init:[/B] +3 [B]Spell Save:[/B] +0 [B]Cha:[/B] 12 +1 [B]ACP:[/B] -0 [B]Spell Fail:[/B] 10% [B]Action points[/B]:8 [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +2 +0 +3 +1 +0 +0 16 [B]Touch:[/B] 14 [B]Flatfooted:[/B] 13 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 2 +2 +4 [B]Ref:[/B] 5 +3 +8 [B]Will:[/B] 2 +1 +3 [B]Weapon Attack Damage Critical Range[/B] MW Calculus, Gnomish +4 1d4 x2 50ft MW Byshek Light Mace +8 1d4+1 x2 - MW Silver Dagger +8 1d3 19-20/x2 10ft Throw Grenade Weapon +8 - - 10ft [B]Languages:[/B] Argon, Common, Draconic, Dwarven, Elven, Giant, Gnome, Gnoll, Goblin, Halfling, Orcish, Quori [B]Abilities:[/B] 1/day-Comprehend Languages 1/day—Dancing Lights, Ghost Sound, Prestidigitation; 1/day-Speak With Animals (burrowing mammals only, 1 minute) [B]Racial Traits[/B] Low-Light Vision; +2 on Illusion Saves; +1 Illusion DC; +1 ATK vs Goblinoids/Kobolds; +4 AC vs Giants; +2 Listen, Craft (Alchemy) [B]Feats:[/B] Education (K: History, K: Local) Least Dragonmark of Sivis (Comprehend Languages 1/day), Weapon Finesse [B]Skill Points:[/B] 90 [B]Max Ranks:[/B] 8/4 [B]Skills Ranks Mod Misc Total[/B] Bluff 6 +1 +7 Decipher Script 7 +2 +9 Diplomacy 6 +1 +2 +9 Disable Device 5 +2 +7 Forgery 6 +2 +8 Heal 4 +1 +5 Hide 4 +3 +4 +11 Knowledge: History 6 +2 +2 +10 Knowledge: Local 6 +2 +2 +10 Move Silently 4 +3 +7 Open Lock 6 +3 +9 Proffession: Translator 4 +2 +6 Search 4 +2 +6 Speak Language 9 - - Spot 4 +1 +5 Use Magic Device 9 +1 +10(12 on scrolls) [B]Equipment: Cost Weight[/B] MW Calculus, Gnomish 350gp 2.5lbs MW Byshek Light Mace 1805gp 2lbs MW Silver Dagger 322gp .5lbs Sling bullets (10) 1sp 5lbs *Sling bullets (20) 2sp 10lbs Leafweave Armour 750gp 7.5lbs MW Thieves' Tools 100gp 2lbs Wand of [I]cure light wounds[/I] 750gp -lb *Traveler's outfit -gp 2.5lbs Cold Weather outfit 8gp 3.5lbs Heward's Handy Haversack 2000gp 5lbs *Winter blanket 5sp 1.5lbs *Everburning torch 110gp 1lb *Hooded lantern 7gp 2lbs *Oil flask x4 8sp 2lbs *Acid flask x5 50gp 2lbs *Alchemist's Fire x5 100gp 2lbs *Alchemist's Spark x5 125gp 2lbs *Tanglefootbag x5 250gp 4lbs *Thunderstone x2 60gp 2lbs *Parchment x5 1gp -lbs *Inkpen x2 1sp -lbs *Ink 8gp -lbs *Mapcase 1gp .5lb -Scroll of [I]comprehend languages[/I] x3 75gp -lbs *Sack 1sp .5lb *Campaign Journal 15gp 3lbs Ring of the Lost Home Expedition (*=In Haversack) [B]Total Weight:[/B]28.5lb [B]Money:[/B] 611gp 3sp 0cp [B]Lgt Med Hvy Lft/OH Push/pull[/B] [B]Max Weight:[/B] 0-33 34-66 67-100 200/100 500 [B]Age:[/B] 64 [B]Height:[/B] 3'6" [B]Weight:[/B] 39lb [B]Eyes:[/B] Warm hazel [B]Hair:[/B] Black/blonde highlights [B]Skin:[/B] Light caucasian[/CODE] [B]Background:[/B] Norderil began his life in the not so much opulent, but comfortable middle class of petty house nobles in Gnome society. His family was a cousin's cousin's cousin of one of the main house members, and were generally ignored, even if they were invited to the weddings and funerals. They engaged little in the umbral feuds caused by the staticized Gnomish society .They were, above all things, comfortable. Payed their taxes, ate their dinners, and sired their children. And, in the most recent generation, one of these children, was Norderil. From early on Norderil displayed a dazzling intellect, even among Gnomes. He began talking at an early age, and just wouldn't stop. By the time he was to begin his formal education, he spoke four languages. However, before his conception even his path had been decided. The first son of this generation would be enrolled in the House Sivis Rogue's Academy, for training as a house spy. Norderill did not rebel, and accepted his charge. He did not, unfortunately, display the same knack for espionage work that he did for linguistics. He graduated all right, but neither at the top nor bottom of his class. As with all other things, he became a mediocre spy. Luckily, the Spymaster was no fool, he recognized Norderill's talents. And when on his coming of age to manhood (Gnomehood?) he manifested the Least Dragonmark of Scribing, the Spymaster knew a skill like Smarttounge's (as he had come to be called) should not be wasted. He sent him to the Library of Korranburg to gain the knowledge to properly utilize his affinity for speech. He was never happier than the few years he spent there, constantly learning and honing his skills, trading lore an knowledge, and picking up several more languages to his already impressive repertoire. Upon his second gradation of his lifetime, he left the school with full marks and honours, and at the top of his class. Almost instantly, he was hired to become a house translator, and to employ his Dragonmark and skills at the direction of House Sivis. This he was comfortable with, as it had him traveling to new places, learning new things, and helping others to do the thing he most enjoyed. Understand each other. ------ Norderill had spent several years wandering, adventuring, and pursuing his occupation as a translator. He was particularly skilled at interpreting and drawing up treaties. He had in fact just finished drawing up a treatise between several barbarian Orc tribes, and a budding settlement on the edge Of the Shadow Marches when he heard of the expedition being led by one Quentin Voddlegrock. He was instantly electrified. He had heard the tales told of Quentin during his schooling, and of his doomed but successful missions in the many exotic locations he traveled to. He contacted his superiors at once, and they somewhat reluctantly agreed. However, they would provide no additional personnel or materiel support. Nonetheless, he excitedly purchased the necessary equipment, and was on the first lightning coach to Stormhome. [B]Personality:[/B] Norderill is the bright, inquisitive type, always ready to ask the right questions at the right time. He is highly dexterous, and not nearly as physically incapable as his demeanor portrays, a fact he is always ready to demonstrate. Whether rolling a copper across his knuckles, twirling his table knife, shuffling cards one handed, or simply tapping his pen, Smarttounge always has his hands moving and is always playing with something. Partly because of his background and education, but mostly because of his extraordinary linguistic ability, Smarttounge always pays close attention to people's words. Very talkative, and generally pleasant fellow, Norderil often comes across as stiff and stilted. This may be because of his crisp and precise pronunciation and enunciation. He also has a poor tendency to be overly loquacious. In combat, Smarttounge belies his training at the Rogue's Academy, demonstrating his innate dexterity with lethally honed efficiency. He has no fear of bloodshed, he just finds the prospect distasteful. Also, as is common for Gnomes in general, Norderil will always prefer to try to find a diplomatic solution before resorting to lethal force. But do not be fooled, he understands the place of violence, and is far from a pacifist. [B]Appearance:[/B] Norderil wears his hair in a long, tight ponytail, held together by several different bands in muted colours. His tightly trimmed facial hair is worn in three vertical lines, starting at the lower lip and trailing down across his jaw, ending at the line of the jaw bone under his chin. Both his facial and head hair are seemingly randomly striated with brilliant streaks of blonde, contrasting sharply with the glossy raven black of the rest of his hair. He tends to dress simply, in earthen tones of red and brown, unadorned except for a simple wrought silver chain often worn beneath his shirt. The only ornament on the chain is a ring he obtained upon his graduation from the Linguistics Academy at the Library of Korranberg. He is fond of tightly tailored clothing, except for his affinity for large, high collared jackets. He wears low boots and shoes, tightly laced with many eyelets or hooks. Ever present with him is his large battered backpack, usually worn on a long leather strap over his shoulder. Any weapons he carries (aside from his sling which he wears on his belt and was a graduation gift from his Headmaster at the Linguistics College) are generally concealed beneath his jacket, a testament to his Rogue training. [/QUOTE]
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