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Beneath the Ice! Eberron Dungeon Crawl {Full}
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<blockquote data-quote="nonamazing" data-source="post: 1916890" data-attributes="member: 12118"><p><strong>Character Notes</strong></p><p></p><p>Wow--you guys sure did get your characters finished and posted quickly. Thank you, all of you! It looks like we'll be able to get this game started rather soon. I thought I'd take this opportunity to give everyone a little feedback. In alphabetical order by name of character:</p><p></p><p><u><strong>Barandurr:</strong></u> Quite the quintessential dwarf, Barandurr is as tough as he is stubborn. His search for his missing father will provide a strong subplot for the adventure. The character is well-written and unique, but since Barkey had a little help from me, I can't award as many experience points as I'd like to. So...please add 250 experience points to the character's total. In addition, add the following to Barandurr's equipment: <em>Krosklinn's Journal</em> (Description: This heavy, metal-bound book was obviously designed to survive under the harshest of conditions. The cover is dwarven forged steel, the binding is made of very fine mithrial chains, and the pages are Zilargo-created resilient parchment, far strong than ordinary paper. Most of the journal entries are in Dwarven, but there are a few, scattered throughout the book, that are written in some sort of complex code. The book has about 100 pages, only half of which are filled. It weighs about 5 pounds, and is surprisingly cumbersome.)</p><p></p><p><u><strong>Karthak Lyrandar:</strong></u> Karthak is an absent-minded but powerful Wizard from a globally influential family. His twin loves of the sea and of magic provide his driving motivation. Speed-Stick, I think that your concept is original and quite good, but I did feel that Karthak could have used a little more depth. Nevertheless, an excellent character: +450 bonus experience points. I'm going to add a few elements to your character's backstory, if you don't mind (and if you disagree with any of it, just let me know and we'll change it). First of all, since his parents are often away on House business, Karthak has been raised by his uncle, Lord Wassen d'Lyrandar. Lord Wassen commands a small fleet that patrols around Eldeen Bay, his quick vessels acting as an early warning system for Stormhome's navy. Karthak spent quite a bit of time out in the Bay with Lord Wassen--it was on one such trip that Karthak managed to defend his uncle's damaged flagship against a group of deadly Lhazaar pirates. Karthak's uncle has encouraged him to be part of this expedition. Although he's never said so openly, Lord Wassen appears to be grooming Karthak to some day take command of his fleet.</p><p>Finally, I would like to replace Karthak's <em>boots of the winterlands</em> with the following: <em>Boots of the Voyage</em> (Description: these amazingly comfortable soft leather boots were created nearly three hundred years ago to celebrate a marriage between the Dragonmarked Houses of Lyrandar and Cannith. Although the marriage fell apart surprisingly quickly, the boots remained within the Lyrander family. <em>Boots of the Voyage</em> act much like the common <em>boots of the winterlands</em>, except that their benefits apply to all forms of terrain, not just ice and snow. Thus, the wearer of the boots is equally comfortable in a burning desert as he would be in the harshest frozen tundra. The boots have an extra few powers that make them of value to the seafaring traveller. A character wearing the boots will never become seasick, and always has a +4 bonus to Balance checks made at sea. The boots will only work if their wearer is a Dragonmarked member of House Lyrandar. Weight: 1 lb. Value: 2500 gp).</p><p></p><p><u><strong>Mong:</strong></u> Like the viper with which she shares many physical characteristics, Mong is quick, efficient, and deadly--a master hunter. Like Barandurr, Mong has a very personal reason for wishing to be part of this quest; another rich subplot that will help add depth and feeling to this adventure. I found Mong to be a very unconventional character with an interesting past and a good motivation. I especially liked the originality of a more reptilian form of Shifter. Please add 500 bonus experience points to your total.</p><p>I did have one small problem, however. It seems you may have spent more than your allotted amount on Mong's equipment. I had set the starting resources at 7,500. I know that's is less than the average for a 5th level character, but I had intended to make up for it with some special equipment to be delivered pre-game (the special equipment will be mentioned in my next post, actually).</p><p>I also wanted to suggest one (minor) change to your backstory. I'd like for the dwarven clan name to be Black<em>ice</em> instead of Black<em>rock</em>. If Grak's clan originated in the Frostfell, than his clan name would probably have been ice related rather than stone related (given the relative dearth of stone in the far frozen reaches). The Blackice hammer is going to be an ancestral weapon, one that has powers related to cold. In fact, the hammer radiates intense cold, requiring Mong to keep it wrapped in thick furs at all times. Let me know if you're okay with these changes.</p><p></p><p><u><strong>Norderill "Smarttounge" Pitiken:</strong></u> We don't know much about Norderill at this point, except that he is a member of House Sivis and has a remarkable talent for languages. It would seem that he has been asked to join the expedition to aid not only in communication with any natives encountered but also to decipher any ancient runes the exploratory party may come across during their search of the Dwarven city. I'm looking forward to seeing Norderill's background, but in the meantime, I'd like to mention that I'm making Speak Language a class skill for this character, to represent both his family's area of expertise and his own natural talent. That should free up a few of Norderill's skill points.</p><p></p><p><u><strong>Toshanharath:</strong></u> An exceptional individual, Toshanharath's casual demeanor belies his uncanny prowess. Given time to focus his mind, Toshanharath can unleash devastating strikes that can fell the strongest of opponents with a single blow. But his unique martial knowledge has not come to him without a price, one that lies heavy upon his very soul. I really liked the character of Toshanharath. He has a developed personality that allows for a broad range of role-playing, and a background that is both well written and well thought out. I particularly liked the original idea for the psycrystal as a tiny emerald lion. And I laughed out loud when I read about the "One Hit Wonder" (yeah, I'd say that up to +9d6 extra damage will take out most opponents with a single hit). Your bonus experience award is 500.</p><p>I think you may have also gone above the allotted resources--double check your numbers and see. Your character may have a hard time bringing his horse onto the ship, although the gear on the horse could be loaded onto one of the sleds. Out of concern for the horse's safety, however, you might want to leave him at home.</p><p></p><p>Whew! That was a long post. Sorry about that. In my next post, I'll tell you all about the special equipment that Quentin has set aside for you.</p></blockquote><p></p>
[QUOTE="nonamazing, post: 1916890, member: 12118"] [b]Character Notes[/b] Wow--you guys sure did get your characters finished and posted quickly. Thank you, all of you! It looks like we'll be able to get this game started rather soon. I thought I'd take this opportunity to give everyone a little feedback. In alphabetical order by name of character: [U][B]Barandurr:[/B][/U] Quite the quintessential dwarf, Barandurr is as tough as he is stubborn. His search for his missing father will provide a strong subplot for the adventure. The character is well-written and unique, but since Barkey had a little help from me, I can't award as many experience points as I'd like to. So...please add 250 experience points to the character's total. In addition, add the following to Barandurr's equipment: [I]Krosklinn's Journal[/I] (Description: This heavy, metal-bound book was obviously designed to survive under the harshest of conditions. The cover is dwarven forged steel, the binding is made of very fine mithrial chains, and the pages are Zilargo-created resilient parchment, far strong than ordinary paper. Most of the journal entries are in Dwarven, but there are a few, scattered throughout the book, that are written in some sort of complex code. The book has about 100 pages, only half of which are filled. It weighs about 5 pounds, and is surprisingly cumbersome.) [U][B]Karthak Lyrandar:[/B][/U] Karthak is an absent-minded but powerful Wizard from a globally influential family. His twin loves of the sea and of magic provide his driving motivation. Speed-Stick, I think that your concept is original and quite good, but I did feel that Karthak could have used a little more depth. Nevertheless, an excellent character: +450 bonus experience points. I'm going to add a few elements to your character's backstory, if you don't mind (and if you disagree with any of it, just let me know and we'll change it). First of all, since his parents are often away on House business, Karthak has been raised by his uncle, Lord Wassen d'Lyrandar. Lord Wassen commands a small fleet that patrols around Eldeen Bay, his quick vessels acting as an early warning system for Stormhome's navy. Karthak spent quite a bit of time out in the Bay with Lord Wassen--it was on one such trip that Karthak managed to defend his uncle's damaged flagship against a group of deadly Lhazaar pirates. Karthak's uncle has encouraged him to be part of this expedition. Although he's never said so openly, Lord Wassen appears to be grooming Karthak to some day take command of his fleet. Finally, I would like to replace Karthak's [I]boots of the winterlands[/I] with the following: [I]Boots of the Voyage[/I] (Description: these amazingly comfortable soft leather boots were created nearly three hundred years ago to celebrate a marriage between the Dragonmarked Houses of Lyrandar and Cannith. Although the marriage fell apart surprisingly quickly, the boots remained within the Lyrander family. [I]Boots of the Voyage[/I] act much like the common [I]boots of the winterlands[/I], except that their benefits apply to all forms of terrain, not just ice and snow. Thus, the wearer of the boots is equally comfortable in a burning desert as he would be in the harshest frozen tundra. The boots have an extra few powers that make them of value to the seafaring traveller. A character wearing the boots will never become seasick, and always has a +4 bonus to Balance checks made at sea. The boots will only work if their wearer is a Dragonmarked member of House Lyrandar. Weight: 1 lb. Value: 2500 gp). [U][B]Mong:[/B][/U] Like the viper with which she shares many physical characteristics, Mong is quick, efficient, and deadly--a master hunter. Like Barandurr, Mong has a very personal reason for wishing to be part of this quest; another rich subplot that will help add depth and feeling to this adventure. I found Mong to be a very unconventional character with an interesting past and a good motivation. I especially liked the originality of a more reptilian form of Shifter. Please add 500 bonus experience points to your total. I did have one small problem, however. It seems you may have spent more than your allotted amount on Mong's equipment. I had set the starting resources at 7,500. I know that's is less than the average for a 5th level character, but I had intended to make up for it with some special equipment to be delivered pre-game (the special equipment will be mentioned in my next post, actually). I also wanted to suggest one (minor) change to your backstory. I'd like for the dwarven clan name to be Black[I]ice[/I] instead of Black[I]rock[/I]. If Grak's clan originated in the Frostfell, than his clan name would probably have been ice related rather than stone related (given the relative dearth of stone in the far frozen reaches). The Blackice hammer is going to be an ancestral weapon, one that has powers related to cold. In fact, the hammer radiates intense cold, requiring Mong to keep it wrapped in thick furs at all times. Let me know if you're okay with these changes. [U][B]Norderill "Smarttounge" Pitiken:[/B][/U] We don't know much about Norderill at this point, except that he is a member of House Sivis and has a remarkable talent for languages. It would seem that he has been asked to join the expedition to aid not only in communication with any natives encountered but also to decipher any ancient runes the exploratory party may come across during their search of the Dwarven city. I'm looking forward to seeing Norderill's background, but in the meantime, I'd like to mention that I'm making Speak Language a class skill for this character, to represent both his family's area of expertise and his own natural talent. That should free up a few of Norderill's skill points. [U][B]Toshanharath:[/B][/U] An exceptional individual, Toshanharath's casual demeanor belies his uncanny prowess. Given time to focus his mind, Toshanharath can unleash devastating strikes that can fell the strongest of opponents with a single blow. But his unique martial knowledge has not come to him without a price, one that lies heavy upon his very soul. I really liked the character of Toshanharath. He has a developed personality that allows for a broad range of role-playing, and a background that is both well written and well thought out. I particularly liked the original idea for the psycrystal as a tiny emerald lion. And I laughed out loud when I read about the "One Hit Wonder" (yeah, I'd say that up to +9d6 extra damage will take out most opponents with a single hit). Your bonus experience award is 500. I think you may have also gone above the allotted resources--double check your numbers and see. Your character may have a hard time bringing his horse onto the ship, although the gear on the horse could be loaded onto one of the sleds. Out of concern for the horse's safety, however, you might want to leave him at home. Whew! That was a long post. Sorry about that. In my next post, I'll tell you all about the special equipment that Quentin has set aside for you. [/QUOTE]
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