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<blockquote data-quote="Henry" data-source="post: 2071804" data-attributes="member: 158"><p>Generally speaking, when I create a character, I tend to think in terms of stereotypes or archetypes; for instance, I want to play a Hard-drinking and hard-cursing dwarf, or a foppish human swashbuckler, or a halfling druid, quiet like a church mouse but becomes Hell on Wheels when her animals are threatened. Then I take what levels, feats, etc. best fit the character. I don't think too much more in-depth unless it comes up in-game. </p><p></p><p>Occasionally, I pick something that goes COMPLETELY against type. Right now, I'm playing a Gungan Jedi. First reaction by players is, "kill him!" Second reaction is, "how does this character fit into the game?"</p><p></p><p>My thought process is: Is he a typical Gungan? Is he stereotyped by the people he meets? Is it instead that he's <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ing BRILLIANT, along Ph.D. level, and uses the stereotype to put people at a disadvantage? Did he come from back-woods Naboo, is still a very cultured and eloquently Basic-speaking individual, and occasionally lapses into "Jar Jar" speech when he's stressed or threatened? In any event, I liked the concept because it's the LAST thing people expect, and I wanted to explore the idea of making a much-maligned alien species with a dubious origin an actual valuable member of the team. I assigned his stats with this in mind; he's not a "Jedi combat monster", but he's not supposed to be.</p></blockquote><p></p>
[QUOTE="Henry, post: 2071804, member: 158"] Generally speaking, when I create a character, I tend to think in terms of stereotypes or archetypes; for instance, I want to play a Hard-drinking and hard-cursing dwarf, or a foppish human swashbuckler, or a halfling druid, quiet like a church mouse but becomes Hell on Wheels when her animals are threatened. Then I take what levels, feats, etc. best fit the character. I don't think too much more in-depth unless it comes up in-game. Occasionally, I pick something that goes COMPLETELY against type. Right now, I'm playing a Gungan Jedi. First reaction by players is, "kill him!" Second reaction is, "how does this character fit into the game?" My thought process is: Is he a typical Gungan? Is he stereotyped by the people he meets? Is it instead that he's :):):):)ing BRILLIANT, along Ph.D. level, and uses the stereotype to put people at a disadvantage? Did he come from back-woods Naboo, is still a very cultured and eloquently Basic-speaking individual, and occasionally lapses into "Jar Jar" speech when he's stressed or threatened? In any event, I liked the concept because it's the LAST thing people expect, and I wanted to explore the idea of making a much-maligned alien species with a dubious origin an actual valuable member of the team. I assigned his stats with this in mind; he's not a "Jedi combat monster", but he's not supposed to be. [/QUOTE]
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