Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Beneath the surface of character
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="maddman75" data-source="post: 2071831" data-attributes="member: 2673"><p>For me, the most important thing about a character is their 'hook'. This is whatever it is that makes them interesting and fun to roleplay. It could be a character that is a battle-scarred warrior who seeks glory and honor in combat. Then something like half-orc barbarian comes naturally. Or a mother-hen figure, looking after the PCs. This could be a cleric of a nature-goddess. The class, race, skills, feats all derive from this principle - how can I make this character's hook happen?</p><p></p><p>Background then becomes less important. I actually prefer only a brief outline, that way I can fill in details later on. Maybe this could be codified somehow for all your players? Give them a typical 'background questionaire', but they don't have to fill it all in at once. Have them enter one thing in as they continue to play. This way the background and the way the PC acts in play will be much more likely to match up.</p><p></p><p>Background serves two purposes IMO. First, they provide the player with RP guide, as discussed above. But also they give the DM plot hooks to motivate the PCs. For me, its not enough to have the group go on some mission. I want them to *care* about the mission! I want them to be angry at the villian, to be nervous when he's about to strike, and joyous when he's finally defeated. That is the payoff.</p></blockquote><p></p>
[QUOTE="maddman75, post: 2071831, member: 2673"] For me, the most important thing about a character is their 'hook'. This is whatever it is that makes them interesting and fun to roleplay. It could be a character that is a battle-scarred warrior who seeks glory and honor in combat. Then something like half-orc barbarian comes naturally. Or a mother-hen figure, looking after the PCs. This could be a cleric of a nature-goddess. The class, race, skills, feats all derive from this principle - how can I make this character's hook happen? Background then becomes less important. I actually prefer only a brief outline, that way I can fill in details later on. Maybe this could be codified somehow for all your players? Give them a typical 'background questionaire', but they don't have to fill it all in at once. Have them enter one thing in as they continue to play. This way the background and the way the PC acts in play will be much more likely to match up. Background serves two purposes IMO. First, they provide the player with RP guide, as discussed above. But also they give the DM plot hooks to motivate the PCs. For me, its not enough to have the group go on some mission. I want them to *care* about the mission! I want them to be angry at the villian, to be nervous when he's about to strike, and joyous when he's finally defeated. That is the payoff. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Beneath the surface of character
Top