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General Tabletop Discussion
*TTRPGs General
Benevolent GM stance
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<blockquote data-quote="bloodtide" data-source="post: 9679051" data-attributes="member: 6684958"><p>There is a crazy line here though.</p><p></p><p>The "benevolent" GM does not and can not do things like "play to there best ability" or "make things a challenge". Such a DM just rolls out the Red Carpet and the Easy Button ans says "yes players". The benevolent GM can "challenge" the players, but it will always be on the level of things like amateurs vs professionals. With the GM playing things like "an amateur" and the players as "professionals", the players are very likely to win every time. And the BGM will just sit back and say "I made it a challenge".</p><p></p><p>An easy example is say a foe has a single target 'to hit' attack with at least a chance of killing a PC with a high damage roll and bad save and such. So what PC gets targeted? Well, most BGM's are gonna say "the Tank!". And they will say the logic of "the foe is targeting the biggest toughest looking one". Andbene sure, that is one way of logic. Though game rulewise the tank also just so happens to have the chance of not being hit, making the save and most of all to absorb all the damage.</p><p></p><p>But suggest to the benevolent GM to target another PC....or even a weak or wounded PC....and you will see their "Idea of a challenge" crumble as they won't want to do it. The benevolent GM does not want to risk killing a PC.</p><p></p><p>The same way a BGM will always let a PC rush over, no matter the distance, to heal a dying PC and all foes will just take a time out and let it happen.</p><p></p><p>The other side is not exactly "adversarial" though. I would say tough, hard or challenging is a much better word. I myself use "Hard Fun": When you have to work at having fun.</p><p></p><p>I'd provide a very Hard Fun Challenge: I hold nothing back at all PC death or "ruining" a PC so they "can't be played" are both on the table for me. And I do both very often. Though, also, most players kill their own characters. A classic is standing out in the open and making the character a target.</p><p></p><p>So you can see no matter the "stance" there is a wide range of "challenges".</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9679051, member: 6684958"] There is a crazy line here though. The "benevolent" GM does not and can not do things like "play to there best ability" or "make things a challenge". Such a DM just rolls out the Red Carpet and the Easy Button ans says "yes players". The benevolent GM can "challenge" the players, but it will always be on the level of things like amateurs vs professionals. With the GM playing things like "an amateur" and the players as "professionals", the players are very likely to win every time. And the BGM will just sit back and say "I made it a challenge". An easy example is say a foe has a single target 'to hit' attack with at least a chance of killing a PC with a high damage roll and bad save and such. So what PC gets targeted? Well, most BGM's are gonna say "the Tank!". And they will say the logic of "the foe is targeting the biggest toughest looking one". Andbene sure, that is one way of logic. Though game rulewise the tank also just so happens to have the chance of not being hit, making the save and most of all to absorb all the damage. But suggest to the benevolent GM to target another PC....or even a weak or wounded PC....and you will see their "Idea of a challenge" crumble as they won't want to do it. The benevolent GM does not want to risk killing a PC. The same way a BGM will always let a PC rush over, no matter the distance, to heal a dying PC and all foes will just take a time out and let it happen. The other side is not exactly "adversarial" though. I would say tough, hard or challenging is a much better word. I myself use "Hard Fun": When you have to work at having fun. I'd provide a very Hard Fun Challenge: I hold nothing back at all PC death or "ruining" a PC so they "can't be played" are both on the table for me. And I do both very often. Though, also, most players kill their own characters. A classic is standing out in the open and making the character a target. So you can see no matter the "stance" there is a wide range of "challenges". [/QUOTE]
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