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General Tabletop Discussion
*TTRPGs General
Benevolent GM stance
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<blockquote data-quote="bloodtide" data-source="post: 9679183" data-attributes="member: 6684958"><p>No they don't. There is nothing about "benevolent" that means you must make things a Challenge. What a benevolent GM must do, is what you say below:</p><p></p><p>So, like you say not giving hard or really challenging tasks, only luke warm ones that are the "most challenging" for such easy tasks. </p><p></p><p>As said, you make the most challenging game possible within the tight, harsh restrictions you place on yourself. </p><p></p><p>It is a challenge in your benevolent game for the players to cross a bridge over a vast lake of acid. Though you swear to not overly harm or kill any of the PCs....maybe by just making it impossible to fall off the bridge or made making the acid effect something like 1d2 damage save dc 10 to negate. And sure the players will be all like 'oh no acid' as they smile and say "thanks DM for a fun, safe encounter".</p><p></p><p>There is the other type of challenge....the Hard Fun way. Where they players know for a fact that any round their character might be ruined or killed. The lake of acid is a hard challenge here</p><p></p><p></p><p>Welcoming is easy. Once you take away PC death and hard consequences there is not much to happen to the PCs. They might loose some pointless HP(if they can never die, why even use HP?) or maybe they miss a sale at the potion shop in the red carpet welcome game.</p><p></p><p></p><p>This is why there are different severity of challenges. Some challenges are like "can your character toss a copper coin into a fountain with a DC 10?" Other challenges are who to fight a dragon with a Hard Fun, Killer, Unfair, Unblanced run game, ruthless GM?</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9679183, member: 6684958"] No they don't. There is nothing about "benevolent" that means you must make things a Challenge. What a benevolent GM must do, is what you say below: So, like you say not giving hard or really challenging tasks, only luke warm ones that are the "most challenging" for such easy tasks. As said, you make the most challenging game possible within the tight, harsh restrictions you place on yourself. It is a challenge in your benevolent game for the players to cross a bridge over a vast lake of acid. Though you swear to not overly harm or kill any of the PCs....maybe by just making it impossible to fall off the bridge or made making the acid effect something like 1d2 damage save dc 10 to negate. And sure the players will be all like 'oh no acid' as they smile and say "thanks DM for a fun, safe encounter". There is the other type of challenge....the Hard Fun way. Where they players know for a fact that any round their character might be ruined or killed. The lake of acid is a hard challenge here Welcoming is easy. Once you take away PC death and hard consequences there is not much to happen to the PCs. They might loose some pointless HP(if they can never die, why even use HP?) or maybe they miss a sale at the potion shop in the red carpet welcome game. This is why there are different severity of challenges. Some challenges are like "can your character toss a copper coin into a fountain with a DC 10?" Other challenges are who to fight a dragon with a Hard Fun, Killer, Unfair, Unblanced run game, ruthless GM? [/QUOTE]
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