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<blockquote data-quote="Hex08" data-source="post: 9679253" data-attributes="member: 7029595"><p>I dislike speaking for others but I feel like you are misinterpreting what [USER=67296]@Laurefindel[/USER] posted. My interpretation is not, and I also may be missing his point, that he is letting them off easy, as you seem to claim, but that he will, to paraphrase, challenge his players based on what his group considers fun. He never says that he is just giving them easy encounters like your acid example, it seems to me that he is stating that he is familiar with is group and their expectations and that he <em>tries </em>not to kill is player's characters (he never said it never happens, maybe it doesn't).</p><p></p><p>I try to give my players a challenging game and have even, on rare occasions, killed entire parties. However, my goal is to make sure my players enjoy the game and get to tell a story and if that means fudging a die roll, changing an encounter or something else then so be it. </p><p></p><p>I have been the sole GM for my regular group for well over 15 years (which is fine, I prefer to GM rather than play but would like to be a player on occasion). I had been playing D&D 3.x since it was released but before Pathfinder 2E was announced I found myself getting burned out on Pathfinder and had, for a long time, thought 3.x was overly complex, so as we were nearing the end of a campaign I announced I would no longer run Pathfinder and wanted to move on to something else and everyone was cool with it. Fairly recently one of my better players said he wanted to try to run a game and he felt he was most familiar with Pathfinder 1E so that is the direction he went. While he is learning I let him run his own game but I act as a trainer and rules expert. The intention is that I will usually run but he will get his fair share of GM time. All of the games he has run were pre-published adventures and we are usually a party of four during his games. Without getting into the nitty gritty of each campaign, his first attempt was really good, his second ended in a TPK (fine, they happen) and his third almost ended in a TPK as well until I spoke up. His second and third games were consecutive because of the brevity of the first. Two campaigns in a row that were ending in TPK fairly soon into the campaigns was a problem. Yes he was learning the ropes but it wasn't fun for most of the players because of the difficulty and demoralizing losses. We talked and he is learning and getting better. My point is he had an adventure and stuck to it with little regard for the players fun and attachment to their characters. Sometimes, in my experience, you can go easy on the characters/players without harming the game or dumbing it down.</p></blockquote><p></p>
[QUOTE="Hex08, post: 9679253, member: 7029595"] I dislike speaking for others but I feel like you are misinterpreting what [USER=67296]@Laurefindel[/USER] posted. My interpretation is not, and I also may be missing his point, that he is letting them off easy, as you seem to claim, but that he will, to paraphrase, challenge his players based on what his group considers fun. He never says that he is just giving them easy encounters like your acid example, it seems to me that he is stating that he is familiar with is group and their expectations and that he [I]tries [/I]not to kill is player's characters (he never said it never happens, maybe it doesn't). I try to give my players a challenging game and have even, on rare occasions, killed entire parties. However, my goal is to make sure my players enjoy the game and get to tell a story and if that means fudging a die roll, changing an encounter or something else then so be it. I have been the sole GM for my regular group for well over 15 years (which is fine, I prefer to GM rather than play but would like to be a player on occasion). I had been playing D&D 3.x since it was released but before Pathfinder 2E was announced I found myself getting burned out on Pathfinder and had, for a long time, thought 3.x was overly complex, so as we were nearing the end of a campaign I announced I would no longer run Pathfinder and wanted to move on to something else and everyone was cool with it. Fairly recently one of my better players said he wanted to try to run a game and he felt he was most familiar with Pathfinder 1E so that is the direction he went. While he is learning I let him run his own game but I act as a trainer and rules expert. The intention is that I will usually run but he will get his fair share of GM time. All of the games he has run were pre-published adventures and we are usually a party of four during his games. Without getting into the nitty gritty of each campaign, his first attempt was really good, his second ended in a TPK (fine, they happen) and his third almost ended in a TPK as well until I spoke up. His second and third games were consecutive because of the brevity of the first. Two campaigns in a row that were ending in TPK fairly soon into the campaigns was a problem. Yes he was learning the ropes but it wasn't fun for most of the players because of the difficulty and demoralizing losses. We talked and he is learning and getting better. My point is he had an adventure and stuck to it with little regard for the players fun and attachment to their characters. Sometimes, in my experience, you can go easy on the characters/players without harming the game or dumbing it down. [/QUOTE]
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