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General Tabletop Discussion
*TTRPGs General
Benevolent GM stance
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<blockquote data-quote="bloodtide" data-source="post: 9680436" data-attributes="member: 6684958"><p>I think this mixes too much.</p><p></p><p>1. The DMs that treat foes as just nothing NPC game tokens and the Immersive DM that treats all NPC as Characters. </p><p>2. Not all NPC, even when played immersivly will be a hard opponent: they can be anything.</p><p></p><p>A typical such benevolent DM plays the whole game in this mindset....they can't witch out as that would disrupt the benevolence. Even acting neutral is 'against' the PCs and players.</p><p></p><p></p><p>This is a good place to point out the above of what is a NPC here:</p><p></p><p>1. A lifeless game token that is only there to be a play part for the PCs and players</p><p>2. An immersive fictional character</p><p></p><p>The first is what you get in video games......the old wise wizard just stands outside of town and gives advice, and once you do quest X he will sell you magic potions.</p><p></p><p>The second is where the DM makes every NPC a full character. And you can already hear the echo of the complaint "that is too much work" form the Casual DMs.</p><p></p><p>As the second type, immersive DM, all my NPCs are characters. So good characters will help the PCs out to the best of their abilities....in the right situations. This does require what I call my Hard Fun stance. </p><p></p><p>Typically players think it is a great idea to have a powerful npc buddy come along. Though in my game, the NPC will outshine the stumbling bumbling PCs in seconds. While the players will sit and endless talk about "how can we attack ten goblins", my NPC can do an amazing solo combat and take all ten out while the players watch in awe. </p><p></p><p></p><p>The BGM often helps out by not being even slightly aggressive. Having NPCs only do 'medium' attacks at best. Or much like most movies or TV shows....the foes will endlessly wait for the players to act and will never take advantage of anything.</p><p></p><p>And this even goes beyond to "no character death" or "character harm" and even to "nothing the players don't like ever".</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9680436, member: 6684958"] I think this mixes too much. 1. The DMs that treat foes as just nothing NPC game tokens and the Immersive DM that treats all NPC as Characters. 2. Not all NPC, even when played immersivly will be a hard opponent: they can be anything. A typical such benevolent DM plays the whole game in this mindset....they can't witch out as that would disrupt the benevolence. Even acting neutral is 'against' the PCs and players. This is a good place to point out the above of what is a NPC here: 1. A lifeless game token that is only there to be a play part for the PCs and players 2. An immersive fictional character The first is what you get in video games......the old wise wizard just stands outside of town and gives advice, and once you do quest X he will sell you magic potions. The second is where the DM makes every NPC a full character. And you can already hear the echo of the complaint "that is too much work" form the Casual DMs. As the second type, immersive DM, all my NPCs are characters. So good characters will help the PCs out to the best of their abilities....in the right situations. This does require what I call my Hard Fun stance. Typically players think it is a great idea to have a powerful npc buddy come along. Though in my game, the NPC will outshine the stumbling bumbling PCs in seconds. While the players will sit and endless talk about "how can we attack ten goblins", my NPC can do an amazing solo combat and take all ten out while the players watch in awe. The BGM often helps out by not being even slightly aggressive. Having NPCs only do 'medium' attacks at best. Or much like most movies or TV shows....the foes will endlessly wait for the players to act and will never take advantage of anything. And this even goes beyond to "no character death" or "character harm" and even to "nothing the players don't like ever". [/QUOTE]
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