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Benifit of being poor?
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<blockquote data-quote="Shadus" data-source="post: 5753462" data-attributes="member: 6682446"><p>Before going any further, I'd like to mention that my caste system is based on the far east, with heavy influence from India and Japan.</p><p></p><p></p><p></p><p>That's not a bad idea, but I think anyone who belongs to a certain caste would get a "Charisma" bonus with others of his own caste. So it's kinda a given. Also, it not like everyone in a certain caste would think or act like everyone else in his caste. There be humble nobles that looks after the people under him, and proud arrogant peasants. </p><p></p><p></p><p></p><p>In my setting peasants are the untrained average Joe. The Merchant/Working caste already get a bonus skill (A craft, profession, or preform skill of their choice). Also, I think a +X to X skill(s) would be both bland, and kinda cookie cutter. I don't want it to to seem like all peasants are good at gathering information, finding food, or even worse that they are all thieves (I know, thievery doesn't necessarily mean pick pocketing, but it one of it most common uses)! Lastly, I tend to lean toward extra class skills or a bonus to class skills as background benefits.</p><p></p><p>The only skill bonus I'll keep in consideration will be Endurence or Streetwise.</p><p></p><p></p><p></p><p>A bonus to a defense? Hmmm.... not bad. I could see how peasant's life would lean toward needing better than average resistance. Maybe a few more hit points would also work?</p><p></p><p></p><p></p><p>Lol, I thought of this to. Something along the lines of 'When in a town or village, you look so much like everyone else that you blend into the crowd. You gain concealment when not drawing attention to yourself (Combat, yelling, juggling, and ect.).' </p><p></p><p></p><p></p><p>Most of the feats you mentioned are too reliant on background, so if anything I'd only give them away as uber background benefits for uber good background stories. </p><p></p><p></p><p></p><p>My Warrior caste already has this covered. Don't want my peasants to be stepping on the Warrior's territory, or my peasants to seem like weaker Warriors. Also, because of the Japaneses influence on the setting, only Warriors are aloud to openly bear weapons in public.</p><p></p><p></p><p></p><p>Another thing I forgot to mention is that your caste also filters what classes (Or power sources) you can play. Peasants can pick from Arcane (In thier case flavored to be "Elemental"), Martial, Primal, Shadow, or a Monk. Out of all the Castes, peasants have the most caster class available to them ("Elemental" and Primal are archaic traditions no longer taught or believed in by the upper classes.) So they definitely would have more magical connection than other castes. The problem is however is that I already have a caste that gets a magical benefit (The Untouchables, whose labor forces them to come in contact with unclean things that curse them with magical like abilities. The other problem is that, if all peasants have such a innate connection to magical powers or beings, then why don't they overthrow the current ruling caste? Simply, it makes peasants seem too powerful.</p><p></p><p>Could be possible, but it need to be balanced somehow.</p><p></p><p></p><p></p><p>Well, that depends if the PC plays himself as a above average PC. What if a PC decides he wants his character to be the loyal slave of the Noble PC's character?</p><p></p><p></p><p></p><p>Again, interesting.</p><p></p><p></p><p>Ideas I like so far:</p><p>* A bonus to a Defense (Will or Fort), bonus HP, or +2 to Endurance.</p><p>* Gaining Social Concealment. </p><p>* A minor magical fluff.</p><p>* And one I came up with myself, A Hometown advantage. Basically, peasants are more loyal to their own then any other caste. While in their hometown they gain some kind of advantage (Not sure yet) and can send letters to their hometown elder to ask for support (And be more likely to get it then any other caste).</p></blockquote><p></p>
[QUOTE="Shadus, post: 5753462, member: 6682446"] Before going any further, I'd like to mention that my caste system is based on the far east, with heavy influence from India and Japan. That's not a bad idea, but I think anyone who belongs to a certain caste would get a "Charisma" bonus with others of his own caste. So it's kinda a given. Also, it not like everyone in a certain caste would think or act like everyone else in his caste. There be humble nobles that looks after the people under him, and proud arrogant peasants. In my setting peasants are the untrained average Joe. The Merchant/Working caste already get a bonus skill (A craft, profession, or preform skill of their choice). Also, I think a +X to X skill(s) would be both bland, and kinda cookie cutter. I don't want it to to seem like all peasants are good at gathering information, finding food, or even worse that they are all thieves (I know, thievery doesn't necessarily mean pick pocketing, but it one of it most common uses)! Lastly, I tend to lean toward extra class skills or a bonus to class skills as background benefits. The only skill bonus I'll keep in consideration will be Endurence or Streetwise. A bonus to a defense? Hmmm.... not bad. I could see how peasant's life would lean toward needing better than average resistance. Maybe a few more hit points would also work? Lol, I thought of this to. Something along the lines of 'When in a town or village, you look so much like everyone else that you blend into the crowd. You gain concealment when not drawing attention to yourself (Combat, yelling, juggling, and ect.).' Most of the feats you mentioned are too reliant on background, so if anything I'd only give them away as uber background benefits for uber good background stories. My Warrior caste already has this covered. Don't want my peasants to be stepping on the Warrior's territory, or my peasants to seem like weaker Warriors. Also, because of the Japaneses influence on the setting, only Warriors are aloud to openly bear weapons in public. Another thing I forgot to mention is that your caste also filters what classes (Or power sources) you can play. Peasants can pick from Arcane (In thier case flavored to be "Elemental"), Martial, Primal, Shadow, or a Monk. Out of all the Castes, peasants have the most caster class available to them ("Elemental" and Primal are archaic traditions no longer taught or believed in by the upper classes.) So they definitely would have more magical connection than other castes. The problem is however is that I already have a caste that gets a magical benefit (The Untouchables, whose labor forces them to come in contact with unclean things that curse them with magical like abilities. The other problem is that, if all peasants have such a innate connection to magical powers or beings, then why don't they overthrow the current ruling caste? Simply, it makes peasants seem too powerful. Could be possible, but it need to be balanced somehow. Well, that depends if the PC plays himself as a above average PC. What if a PC decides he wants his character to be the loyal slave of the Noble PC's character? Again, interesting. Ideas I like so far: * A bonus to a Defense (Will or Fort), bonus HP, or +2 to Endurance. * Gaining Social Concealment. * A minor magical fluff. * And one I came up with myself, A Hometown advantage. Basically, peasants are more loyal to their own then any other caste. While in their hometown they gain some kind of advantage (Not sure yet) and can send letters to their hometown elder to ask for support (And be more likely to get it then any other caste). [/QUOTE]
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