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Berate me for my house rules
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<blockquote data-quote="Drawmack" data-source="post: 588754" data-attributes="member: 4981"><p>Still, what happens with this is you give the guy a bonus for a while then take it away then give it back. It just seems really goofy mechanically and not fair, it's like saying okay doing a = benefit b but only in condition c. It's bulking and troublesome. You are talking about different people leveling first. I have some questions.</p><p>1) After combat do you devide experience evenly among the party like the DMG suggests?</p><p>2) Do you give experience for role-playing?</p><p></p><p>You see my parties almost always end up at different levels. That is because some characters are played better then others and I don't find it a problem. If you want to keep everyone at the same level then just do away with experience and every so often say, okay everyone just leveled. But this giving a + based on con and a - based on leveling first seems really wierd to me. I do not like that.</p><p></p><p>What about the rogue who has to be in melee to get the sneak attack?</p><p></p><p>At level 10 you're at a +10 which makes the average roll 20. I am assuming that the DC is in someway tied to CR. This means that normally every character is going to know stuff about the creature. Also with the metagame information it just seems like a goofy use of the skill to me. I mean it would be one thing for them to know not to look a medusa in the eyes, or trolls appear to heal before your eyes, but a character would not know that trolls have fast healing x.</p></blockquote><p></p>
[QUOTE="Drawmack, post: 588754, member: 4981"] Still, what happens with this is you give the guy a bonus for a while then take it away then give it back. It just seems really goofy mechanically and not fair, it's like saying okay doing a = benefit b but only in condition c. It's bulking and troublesome. You are talking about different people leveling first. I have some questions. 1) After combat do you devide experience evenly among the party like the DMG suggests? 2) Do you give experience for role-playing? You see my parties almost always end up at different levels. That is because some characters are played better then others and I don't find it a problem. If you want to keep everyone at the same level then just do away with experience and every so often say, okay everyone just leveled. But this giving a + based on con and a - based on leveling first seems really wierd to me. I do not like that. What about the rogue who has to be in melee to get the sneak attack? At level 10 you're at a +10 which makes the average roll 20. I am assuming that the DC is in someway tied to CR. This means that normally every character is going to know stuff about the creature. Also with the metagame information it just seems like a goofy use of the skill to me. I mean it would be one thing for them to know not to look a medusa in the eyes, or trolls appear to heal before your eyes, but a character would not know that trolls have fast healing x. [/QUOTE]
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