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Berate me for my house rules
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<blockquote data-quote="incognito" data-source="post: 589042" data-attributes="member: 7008"><p>Ciaran & seasong: Tumble, handle animal, Bluff, Sense motive, etc., all depend on having 5 ranks to get a synergy bonus. The use of this feat allows characters with low skill points (2 a level) or bad class lists (Barbarian, Druid) to more easily attain these bonuses.</p><p></p><p>Yes, it's not that usefull a feat at high level. Neighter is Toughness. At least now I can see more people taking it.</p><p></p><p>seasong: welcome to my party! New members have to buy the snacks first session - I'll send you the bill -we play Saturday <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Drawmack: WRT to your Q's below</p><p></p><p>1) Yes, but characters of higher or lower level get XP adjustments becasue the comabt was relatively less or more risky for them.</p><p></p><p>2) Yes, I give a general roleplay session award (same amount to everyone), then during the week, the players submit in-character journals of 3-5 paragraphs. They get a highly individualized reward for this. </p><p></p><p>Also, the individual who writes up the session report to summarize what happned gets some bonus XP. the session report in done from a out of game perspective. Help me keep track of events in the past.</p><p></p><p>I wanted a way to penalize players from taking an 8 CHA so they could have an 18 DEX, AND an 18 STR (or whatever), not many people want to start the game with an XP penalty. For those characters who bit the bullet and played a sorcerer, or bard I wanted a way to give them a bonus for having to have 6 decent scores rather than 5.</p><p></p><p>It basically works out that you are avg party level, +1, for 50% of the time if you have 16 CHA or higher. </p><p> </p><p></p><p> </p><p></p><p>What about him? For a canonical party You have a cleric and a fighter in heavy armor, with a good STR. The rogue is more of a sniper, or tactical fighter. </p><p></p><p>If you are non canonical, then assign a high CON to offset the low HD. Fighter types neeeded the xtra HP they <em>are</em> melee. Clerics really don't need a HP bump, but Druids, and monks could certainly use it. Thus the change. It's not statistically significant , except for Barbarians - I'm surprized were having even this much discussion about it.</p><p></p><p> </p><p></p><p>Know hat happens when you assume Drawmack?</p><p></p><p>A Ogre and an Imp both have 2 CR.</p><p></p><p>Know (Monst) for an Ogre: 10</p><p>Know (Monst) for an Imp: 20</p><p></p><p>how else do you simulate heroic character knowledge of well known legendary monsters. Players know that a Medusa turn people to stone with her gaze, but they may not know how "relatively" dangerous she is - comapred to say a cockatraice. Which is by far less legendary. This give me a metric to judge difinitively what a character knwos, and to step on player metagaming about monster stats, abilities.</p><p></p><p>Example: Party runs into a rhemoraz, and player 1 rolls Know (most) as a free action on his turn. He fails. He then annouces he is casting Protection from Elements: Fire.</p><p></p><p>Now I have something to point to say no. Without this skill a Savvy player might try and argue his character used to be from the "north" so he might have heard of rhemorazs before. DM is left without a way to quantify how much a chracter would no without a lot of hand waving.</p><p></p><p>WRt your commetn about trolls - the CHARACTER does not know the Troll has fast healing X, the player knows. Just as the CHARACTER does not understand he is down 25 hp, he just knows he is moderately wounded. This is simply a method to adjucate.</p><p></p><p>Clearly you don't approve - but it is a useful tool.</p></blockquote><p></p>
[QUOTE="incognito, post: 589042, member: 7008"] Ciaran & seasong: Tumble, handle animal, Bluff, Sense motive, etc., all depend on having 5 ranks to get a synergy bonus. The use of this feat allows characters with low skill points (2 a level) or bad class lists (Barbarian, Druid) to more easily attain these bonuses. Yes, it's not that usefull a feat at high level. Neighter is Toughness. At least now I can see more people taking it. seasong: welcome to my party! New members have to buy the snacks first session - I'll send you the bill -we play Saturday :D Drawmack: WRT to your Q's below 1) Yes, but characters of higher or lower level get XP adjustments becasue the comabt was relatively less or more risky for them. 2) Yes, I give a general roleplay session award (same amount to everyone), then during the week, the players submit in-character journals of 3-5 paragraphs. They get a highly individualized reward for this. Also, the individual who writes up the session report to summarize what happned gets some bonus XP. the session report in done from a out of game perspective. Help me keep track of events in the past. I wanted a way to penalize players from taking an 8 CHA so they could have an 18 DEX, AND an 18 STR (or whatever), not many people want to start the game with an XP penalty. For those characters who bit the bullet and played a sorcerer, or bard I wanted a way to give them a bonus for having to have 6 decent scores rather than 5. It basically works out that you are avg party level, +1, for 50% of the time if you have 16 CHA or higher. What about him? For a canonical party You have a cleric and a fighter in heavy armor, with a good STR. The rogue is more of a sniper, or tactical fighter. If you are non canonical, then assign a high CON to offset the low HD. Fighter types neeeded the xtra HP they [i]are[/i] melee. Clerics really don't need a HP bump, but Druids, and monks could certainly use it. Thus the change. It's not statistically significant , except for Barbarians - I'm surprized were having even this much discussion about it. Know hat happens when you assume Drawmack? A Ogre and an Imp both have 2 CR. Know (Monst) for an Ogre: 10 Know (Monst) for an Imp: 20 how else do you simulate heroic character knowledge of well known legendary monsters. Players know that a Medusa turn people to stone with her gaze, but they may not know how "relatively" dangerous she is - comapred to say a cockatraice. Which is by far less legendary. This give me a metric to judge difinitively what a character knwos, and to step on player metagaming about monster stats, abilities. Example: Party runs into a rhemoraz, and player 1 rolls Know (most) as a free action on his turn. He fails. He then annouces he is casting Protection from Elements: Fire. Now I have something to point to say no. Without this skill a Savvy player might try and argue his character used to be from the "north" so he might have heard of rhemorazs before. DM is left without a way to quantify how much a chracter would no without a lot of hand waving. WRt your commetn about trolls - the CHARACTER does not know the Troll has fast healing X, the player knows. Just as the CHARACTER does not understand he is down 25 hp, he just knows he is moderately wounded. This is simply a method to adjucate. Clearly you don't approve - but it is a useful tool. [/QUOTE]
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