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Berserk/Elves of Misty Valley Adventure for Ravenloft
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<blockquote data-quote="FighterofGlory" data-source="post: 6207639" data-attributes="member: 6747426"><p>Alternate versions;</p><p></p><p>[h=4]Demon Spawn, “Elves”, Apostle-Spawn[/h]<strong>"Elf" Form</strong></p><p>Size/Type: Fine, Fey</p><p>Hit Dice: 1d6-3 (2 hp)</p><p>Initiative: +5 (dex)</p><p>Speed: 10 ft. (2 squares), fly 40 ft. (good)</p><p>Armor Class: 25 (+8 size, +2 natural, +5 Dex), 23 touch, 20 flat-footed, +1 Dodge</p><p>Base Attack/Grapple: +0/-19 </p><p>Attack: Bite +5 (1d2/19-20)</p><p>Full Attack: Bite +5 (1d2/19-20)</p><p>Space/Reach: ½ ft./0 ft.</p><p>Special Attacks: Killing frenzy</p><p>Special Qualities: Alternate form, keen scent, low-light vision, glow</p><p>Saves: Fort -3, Ref +7, Will +1 </p><p>Abilities: Str 5, Dex 20, Con 5, Int 9, Wis 9, Cha 9 </p><p>Skills: Search+6, Spot+6, Listen+8, Hide+34, Move Silently+13 (+18 in forest) </p><p>Feats: Dodge</p><p>Environment: Temperate Forests</p><p>Organization: Solitary, swarm (20-50), or nest (110-200)</p><p>Challenge Rating: 1</p><p>Treasure: None</p><p>Alignment: Neutral evil</p><p>Advancement: -</p><p>Level Adjustment: -</p><p> </p><p><strong>Alternate Form (Su)</strong> Demon spawn "elves" can assume the form of a faerie or a fiendish wasp. Their base form is that of "elves."</p><p>Faerie form; +5 charisma</p><p>Fiendish Wasp form; -4 charisma, +1 natural AC, bite damage receives a +1 bonus</p><p> </p><p><strong>Killing frenzy (Ex)</strong></p><p> </p><p>A demon spawn “elf” that detects blood in the air can enter a frenzied state the following round, along with all other "elves" within a 100-foot radius. Frenzied specimens bite until they or their opponents are dead. A frenzied “elf” gains a +2 bonus to damage and -2 AC for 1 minute. The “elf” can end the killing frenzy voluntarily.</p><p> </p><p><strong>Keen scent (Ex)</strong></p><p> </p><p>Demon spawn “elves” can notice creatures by scent in a 60-foot radius and detect blood in the air at ranges of up to 100 feet.</p><p> </p><p><strong>Low-light vision</strong>; 60 feet.</p><p> </p><p><strong>Glow (Su)</strong></p><p> </p><p> Demon spawn "elves" can glow like a candle, dimly illuminates a 5-foot radius, appearing like a large firefly of sorts. If they venture into an area of magical darkness, this ability does not function. When this ability is active, the effectiveness of their low-light vision is assured.</p><p></p><p></p><p><strong>Rosine, Queen of the “Elves” of the Misty Valley, Apostle</strong></p><p><strong>"Elf" Form</strong></p><p>Size/Type: Medium, Fey</p><p>Hit Dice: 7d6+7 (28 hp)</p><p>Initiative: +9 (dex, improved initiative)</p><p>Speed: 20 ft. (4 squares), fly 120 ft. (good)</p><p>Armor Class: 17 (+0 size, +2 natural, +5 Dex), 17 touch, 12 flat-footed, +1 Dodge</p><p>Base Attack/Grapple: +3/+4</p><p>Attack: Proboscis +4 (2d4+1/19-20) or Poison Wing Dust</p><p>Full Attack: Proboscis +4 (2d4+1/19-20) or Poison Wing Dust</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Killing frenzy, Poison Wing Dust</p><p>Special Qualities: Alternate form, Cocoon, keen scent, low-light vision, glow</p><p>Saves: Fort +1, Ref +12, Will +5 </p><p>Abilities: Str 13, Dex 20, Con 13, Int 11, Wis 11, Cha 11 </p><p>Skills: Search+13, Spot+16, Listen+16, Hide+27, Move Silently+22 (+27 in forest) </p><p>Feats: Dodge, Improved Initiative, Lightning Reflexes</p><p>Environment: Temperate Forests</p><p>Organization: Unique, with swarm or nest of demon spawn "elves"</p><p>Challenge Rating: 3</p><p>Treasure: None</p><p>Alignment: Neutral evil</p><p>Advancement: -</p><p>Level Adjustment: -</p><p> </p><p><strong>Alternate Form (Su)</strong> Rosine can assume the form of a faerie or an apostle. Her base form is that of an "elf."</p><p>Faerie form; +5 charisma</p><p>Apostle form; Large-sized (16 feet, 1 ton, -1 AC and attack, +4 Grapple, -4 Hide, Space/Reach: 10 ft./10 ft.), fly 240 ft. (good), Str 20, Con 20, -5 charisma </p><p> </p><p><strong>Killing frenzy (Ex)</strong></p><p> </p><p>If Rosine detects blood in the air she can enter a frenzied state the following round, along with all other "elves" within a 100-foot radius. Frenzied specimens bite until they or their opponents are dead. A frenzied Rosine gains a +2 bonus to damage and -2 AC for 1 minute. She can end the killing frenzy voluntarily.</p><p> </p><p><strong>Keen scent (Ex)</strong></p><p> </p><p>Rosine can notice creatures by scent in a 80-foot radius and detect blood in the air at ranges of up to 120 feet.</p><p> </p><p><strong>Low-light vision</strong>; 60 feet.</p><p> </p><p><strong>Glow (Su)</strong></p><p> </p><p> Rosine can glow like a torch, shedding bright light in a 20-foot radius (and dim light for an additional 20 feet). If she ventures into an area of magical darkness, this ability does not function. When this ability is active, the effectiveness of her low-light vision is assured. </p><p> </p><p><strong>Poison Wing Dust (Ex)</strong></p><p> Once every 1d4 rounds as a full-round action, Rosine can flutter her wings and force the dust that clings to them to effect a single medium-sized target within 30ft. This dust has the following effects; weakening senses (-2d4 on all perception related rolls for 1 day), causing vomiting (1d4+1 rounds, nauseated) and hallucinations (shaken for 1 day). A DC 20 Will save negates all effects. The save DC is Constitution-based. This dust is rendered ineffective, blown away or consumed, if she is fighting close to flames or powerfu winds. </p><p> </p><p><strong>Cocoon (Ex)</strong></p><p> </p><p> Once per round as a standard action, and no more than twelve times per day, Rosine can cocoon a grappled or immobile foe by shooting sticky webbing from her body. The webs cover as much of the victim as possible, including the top of the victim’s head, its eyes, and its nose. The webs remain attached to a tree of Rosine's choosing. A cocooned victim is anchored to the tree and cannot move. The cocooned creature can, if conscious, as a standard action, break free with a successful DC 20 Strength check or DC 16 Escape Artist check. The webbing has 8 hit points. Once a victim is cocooned, it will become a demon spawn "elf" within 2d4 days. This can only be used on children.</p></blockquote><p></p>
[QUOTE="FighterofGlory, post: 6207639, member: 6747426"] Alternate versions; [h=4]Demon Spawn, “Elves”, Apostle-Spawn[/h][B]"Elf" Form[/B] Size/Type: Fine, Fey Hit Dice: 1d6-3 (2 hp) Initiative: +5 (dex) Speed: 10 ft. (2 squares), fly 40 ft. (good) Armor Class: 25 (+8 size, +2 natural, +5 Dex), 23 touch, 20 flat-footed, +1 Dodge Base Attack/Grapple: +0/-19 Attack: Bite +5 (1d2/19-20) Full Attack: Bite +5 (1d2/19-20) Space/Reach: ½ ft./0 ft. Special Attacks: Killing frenzy Special Qualities: Alternate form, keen scent, low-light vision, glow Saves: Fort -3, Ref +7, Will +1 Abilities: Str 5, Dex 20, Con 5, Int 9, Wis 9, Cha 9 Skills: Search+6, Spot+6, Listen+8, Hide+34, Move Silently+13 (+18 in forest) Feats: Dodge Environment: Temperate Forests Organization: Solitary, swarm (20-50), or nest (110-200) Challenge Rating: 1 Treasure: None Alignment: Neutral evil Advancement: - Level Adjustment: - [B]Alternate Form (Su)[/B] Demon spawn "elves" can assume the form of a faerie or a fiendish wasp. Their base form is that of "elves." Faerie form; +5 charisma Fiendish Wasp form; -4 charisma, +1 natural AC, bite damage receives a +1 bonus [B]Killing frenzy (Ex)[/B] A demon spawn “elf” that detects blood in the air can enter a frenzied state the following round, along with all other "elves" within a 100-foot radius. Frenzied specimens bite until they or their opponents are dead. A frenzied “elf” gains a +2 bonus to damage and -2 AC for 1 minute. The “elf” can end the killing frenzy voluntarily. [B]Keen scent (Ex)[/B] Demon spawn “elves” can notice creatures by scent in a 60-foot radius and detect blood in the air at ranges of up to 100 feet. [B]Low-light vision[/B]; 60 feet. [B]Glow (Su)[/B] Demon spawn "elves" can glow like a candle, dimly illuminates a 5-foot radius, appearing like a large firefly of sorts. If they venture into an area of magical darkness, this ability does not function. When this ability is active, the effectiveness of their low-light vision is assured. [B]Rosine, Queen of the “Elves” of the Misty Valley, Apostle[/B] [B]"Elf" Form[/B] Size/Type: Medium, Fey Hit Dice: 7d6+7 (28 hp) Initiative: +9 (dex, improved initiative) Speed: 20 ft. (4 squares), fly 120 ft. (good) Armor Class: 17 (+0 size, +2 natural, +5 Dex), 17 touch, 12 flat-footed, +1 Dodge Base Attack/Grapple: +3/+4 Attack: Proboscis +4 (2d4+1/19-20) or Poison Wing Dust Full Attack: Proboscis +4 (2d4+1/19-20) or Poison Wing Dust Space/Reach: 5 ft./5 ft. Special Attacks: Killing frenzy, Poison Wing Dust Special Qualities: Alternate form, Cocoon, keen scent, low-light vision, glow Saves: Fort +1, Ref +12, Will +5 Abilities: Str 13, Dex 20, Con 13, Int 11, Wis 11, Cha 11 Skills: Search+13, Spot+16, Listen+16, Hide+27, Move Silently+22 (+27 in forest) Feats: Dodge, Improved Initiative, Lightning Reflexes Environment: Temperate Forests Organization: Unique, with swarm or nest of demon spawn "elves" Challenge Rating: 3 Treasure: None Alignment: Neutral evil Advancement: - Level Adjustment: - [B]Alternate Form (Su)[/B] Rosine can assume the form of a faerie or an apostle. Her base form is that of an "elf." Faerie form; +5 charisma Apostle form; Large-sized (16 feet, 1 ton, -1 AC and attack, +4 Grapple, -4 Hide, Space/Reach: 10 ft./10 ft.), fly 240 ft. (good), Str 20, Con 20, -5 charisma [B]Killing frenzy (Ex)[/B] If Rosine detects blood in the air she can enter a frenzied state the following round, along with all other "elves" within a 100-foot radius. Frenzied specimens bite until they or their opponents are dead. A frenzied Rosine gains a +2 bonus to damage and -2 AC for 1 minute. She can end the killing frenzy voluntarily. [B]Keen scent (Ex)[/B] Rosine can notice creatures by scent in a 80-foot radius and detect blood in the air at ranges of up to 120 feet. [B]Low-light vision[/B]; 60 feet. [B]Glow (Su)[/B] Rosine can glow like a torch, shedding bright light in a 20-foot radius (and dim light for an additional 20 feet). If she ventures into an area of magical darkness, this ability does not function. When this ability is active, the effectiveness of her low-light vision is assured. [B]Poison Wing Dust (Ex)[/B] Once every 1d4 rounds as a full-round action, Rosine can flutter her wings and force the dust that clings to them to effect a single medium-sized target within 30ft. This dust has the following effects; weakening senses (-2d4 on all perception related rolls for 1 day), causing vomiting (1d4+1 rounds, nauseated) and hallucinations (shaken for 1 day). A DC 20 Will save negates all effects. The save DC is Constitution-based. This dust is rendered ineffective, blown away or consumed, if she is fighting close to flames or powerfu winds. [B]Cocoon (Ex)[/B] Once per round as a standard action, and no more than twelve times per day, Rosine can cocoon a grappled or immobile foe by shooting sticky webbing from her body. The webs cover as much of the victim as possible, including the top of the victim’s head, its eyes, and its nose. The webs remain attached to a tree of Rosine's choosing. A cocooned victim is anchored to the tree and cannot move. The cocooned creature can, if conscious, as a standard action, break free with a successful DC 20 Strength check or DC 16 Escape Artist check. The webbing has 8 hit points. Once a victim is cocooned, it will become a demon spawn "elf" within 2d4 days. This can only be used on children. [/QUOTE]
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