Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Berserker Barbarian Fix?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mirtek" data-source="post: 6779990" data-attributes="member: 40810"><p>Have to disagree here. Even against a AC 17 GWM wins out assuming a +3/+4 ability mod and a +3/+4 proficiency bonus for the first two tiers.</p><p></p><p>And 17+ is already on the high end, reserved for heavily armored foes. ACs of 15 or lower are much more common in the first two tiers of AL, going as deep as AC11. Just yesteday I played an AL T2 adventure for average party level 8 who consisted almost completely of fighting AC 11-13 opponents, there was one monster who had an AC 16 and two with an AC 18 in the entire combats.</p><p></p><p>Having played almost all T2 mods and most of T1 mods from S1&S2, the AC18+ opponent with plate (or chain & shield) or even plate and shield is thankfully not the common foe (although there is one where you primarily fight city guards who have those armor classes, this module thends to have the fights drag a little)</p><p></p><p>Anyway, +2 to hit from archery style makes sharpshooter even worse than GWM, except for barbarians attacking simply at advantage every time they don't explicitly have disadvantage (rage or not) makes it outdamage every barbarian build who does not have it (and AL's 4h adventures rarely make a level 6+ barbarian not having a rage for every fight.)</p><p> Theoretically yes, but even with dice rolling machines it's next to impossible to always replicate exact the same roles, there are just to many minor aspects of the input you can't controll, even if you get the force and angle of the throw mechanically right every time.</p></blockquote><p></p>
[QUOTE="Mirtek, post: 6779990, member: 40810"] Have to disagree here. Even against a AC 17 GWM wins out assuming a +3/+4 ability mod and a +3/+4 proficiency bonus for the first two tiers. And 17+ is already on the high end, reserved for heavily armored foes. ACs of 15 or lower are much more common in the first two tiers of AL, going as deep as AC11. Just yesteday I played an AL T2 adventure for average party level 8 who consisted almost completely of fighting AC 11-13 opponents, there was one monster who had an AC 16 and two with an AC 18 in the entire combats. Having played almost all T2 mods and most of T1 mods from S1&S2, the AC18+ opponent with plate (or chain & shield) or even plate and shield is thankfully not the common foe (although there is one where you primarily fight city guards who have those armor classes, this module thends to have the fights drag a little) Anyway, +2 to hit from archery style makes sharpshooter even worse than GWM, except for barbarians attacking simply at advantage every time they don't explicitly have disadvantage (rage or not) makes it outdamage every barbarian build who does not have it (and AL's 4h adventures rarely make a level 6+ barbarian not having a rage for every fight.) Theoretically yes, but even with dice rolling machines it's next to impossible to always replicate exact the same roles, there are just to many minor aspects of the input you can't controll, even if you get the force and angle of the throw mechanically right every time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Berserker Barbarian Fix?
Top