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Berserker Barbarian Fix?
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<blockquote data-quote="Gabriel Pendragon" data-source="post: 6780011" data-attributes="member: 6807093"><p>In every game with my fighter needing to hit a 17 or better on most enemies is normal. I play in the organized Living forgotten realms story ark. Mulmaster is a crazy town to base out of for adventuring, but I digress.</p><p>AC 17 makes sub 5th fighters need a 12 to hit normally, taking -5 makes that a 17, and they crit on 19's at second level i think, maybe third. The only things I've seen with sub 17 ac are trash mods or casters, and the casters tend to have mage armor and shields to shove them over 20 AC rather often. One game was bad enough we started shoving them off of platforms and killing them with fall damage as most the party couldn't hit them at all. </p><p>Most attacks in the games i've played would have missed given a -5 to hit, making the +10 to damage useless. Against the enemies with low enough AC to think of using power attack, the HP is low enough that +10 damage is meaningless anyways. There is little difference between putting an enemy to 0 vs -10 or more. Rarely does my fighter hit for less than 9 per hit as rolling a one or two twice on 2d6 is rare, 12-15 per hit is common. Often I hit the weak enemy with my action, kill it and turn around and hit the strong enemy with my bonus, making sure to manuever as best I can to keep this up as much as possible. Any enemy i've ran into that doing more damage would be nice, the -5 would cause all but my crits to miss and is thus useless.</p><p></p><p>After 5 levels of adventures, I have not once been in a place where I thought it was worth it to have the +10 damage. The once or twice an encounter that I could have used it and still hit the target doesn't make up for the extra damage i'm throwing out every round. Were I doing the same thing on a barbarian with the option to almost always be able to use the bonus action to hit things with the feat would be useless to me more often than not. As a fighter it's only useful due to the extra attack on kill or crit. I might consider -5/+10 with an archer as I still have a +2 on my roll to hit and at best have 1d10, but with 2d6 it's better to hit more often than it is to occasionally hit more. Every game I play continues to confirm this stance.</p><p>I also hate gambling.</p><p></p><p>If they need fixing, the only thing that might be nice is letting them extra attack on the same turn they frenzy.</p></blockquote><p></p>
[QUOTE="Gabriel Pendragon, post: 6780011, member: 6807093"] In every game with my fighter needing to hit a 17 or better on most enemies is normal. I play in the organized Living forgotten realms story ark. Mulmaster is a crazy town to base out of for adventuring, but I digress. AC 17 makes sub 5th fighters need a 12 to hit normally, taking -5 makes that a 17, and they crit on 19's at second level i think, maybe third. The only things I've seen with sub 17 ac are trash mods or casters, and the casters tend to have mage armor and shields to shove them over 20 AC rather often. One game was bad enough we started shoving them off of platforms and killing them with fall damage as most the party couldn't hit them at all. Most attacks in the games i've played would have missed given a -5 to hit, making the +10 to damage useless. Against the enemies with low enough AC to think of using power attack, the HP is low enough that +10 damage is meaningless anyways. There is little difference between putting an enemy to 0 vs -10 or more. Rarely does my fighter hit for less than 9 per hit as rolling a one or two twice on 2d6 is rare, 12-15 per hit is common. Often I hit the weak enemy with my action, kill it and turn around and hit the strong enemy with my bonus, making sure to manuever as best I can to keep this up as much as possible. Any enemy i've ran into that doing more damage would be nice, the -5 would cause all but my crits to miss and is thus useless. After 5 levels of adventures, I have not once been in a place where I thought it was worth it to have the +10 damage. The once or twice an encounter that I could have used it and still hit the target doesn't make up for the extra damage i'm throwing out every round. Were I doing the same thing on a barbarian with the option to almost always be able to use the bonus action to hit things with the feat would be useless to me more often than not. As a fighter it's only useful due to the extra attack on kill or crit. I might consider -5/+10 with an archer as I still have a +2 on my roll to hit and at best have 1d10, but with 2d6 it's better to hit more often than it is to occasionally hit more. Every game I play continues to confirm this stance. I also hate gambling. If they need fixing, the only thing that might be nice is letting them extra attack on the same turn they frenzy. [/QUOTE]
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