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Berserker Barbarian Fix?
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<blockquote data-quote="Gabriel Pendragon" data-source="post: 6780775" data-attributes="member: 6807093"><p>No the DM doesn't increase the difficulty, we play the mod as written. Trash mobs might have sub 17 ac, but the strong mobs have 17+ AC, with a cleric enemy we fought just this last month that needed a 24 while it's shield spell was up. also a first level non archer can't get better than +5 to hit as 17 is the max a stat can be at char gen. Unless you are playing a varient human, this means taking GWM at 4th and still sitting on +5 to hit for all low level adventures. DPR assumes mathematical precision, it also assumes that damage isn't being lost from overkill. Hitting more often for less damage reduces the chance and degree of overkill, which increases the effective DPR. The power attack is supposed to be situational, not used every round. Making an attack with advantage and a +d4 to hit? Might be the time to consider going for the massive damage, but the rest of the time? Not worth the risk. Attacking with disadvantage? Don't even think about it.</p><p>Ask any gambler, trying to go all in every hand is bad practice, sure it might let you slip ahead here and there or let you knock some one off the table, but more often than not some one will take your pot. "Got to know when to hold em, and know when to fold em..."</p></blockquote><p></p>
[QUOTE="Gabriel Pendragon, post: 6780775, member: 6807093"] No the DM doesn't increase the difficulty, we play the mod as written. Trash mobs might have sub 17 ac, but the strong mobs have 17+ AC, with a cleric enemy we fought just this last month that needed a 24 while it's shield spell was up. also a first level non archer can't get better than +5 to hit as 17 is the max a stat can be at char gen. Unless you are playing a varient human, this means taking GWM at 4th and still sitting on +5 to hit for all low level adventures. DPR assumes mathematical precision, it also assumes that damage isn't being lost from overkill. Hitting more often for less damage reduces the chance and degree of overkill, which increases the effective DPR. The power attack is supposed to be situational, not used every round. Making an attack with advantage and a +d4 to hit? Might be the time to consider going for the massive damage, but the rest of the time? Not worth the risk. Attacking with disadvantage? Don't even think about it. Ask any gambler, trying to go all in every hand is bad practice, sure it might let you slip ahead here and there or let you knock some one off the table, but more often than not some one will take your pot. "Got to know when to hold em, and know when to fold em..." [/QUOTE]
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