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Berserker Barbarians: Wait what?
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<blockquote data-quote="Hawk Diesel" data-source="post: 7619105" data-attributes="member: 59848"><p>I am really against the Frenzy ability of the Path of the Berserker. To my knowledge, it is the only ability that results in a detrimental effect in addition to resource expenditure. The only other mechanic that I'm aware of is Haste, but even that only lasts one round after the spell ends. </p><p></p><p>I understand that the ability to make an attack as a bonus action, regardless of the weapon, is a powerful ability. But it should still function mechanically like every other ability. Either it is limited by resource expenditure, action economy, or both. </p><p></p><p>Additionally, Barbarians are already limited in what they can accomplish in the exploration and social pillars of the game (unless those things involve feats of strength). Just one use of Frenzy guarantees that your barbarian character is even worse at those things, making them even more one dimensional as well as a potential detriment to the group. </p><p></p><p>Oh, you guys need to sneak past those guards because you're too injured from the previous fight? Well, it's just too bad that Gronk has a level of exhaustion because he used Frenzy. With disadvantage he failed his stealth check. </p><p></p><p>Oh, Gronk wants to try and intimidate that crony that just witnessed him cleave a dude in two while frenzying? Well that's gonna be tough with disadvantage on your check from that level of exhaustion (in addition to Charisma being his dump stat).</p><p></p><p>Oh no! Gronk needed to frenzy twice! Now the entire group is slowed to a crawl since Gronk can only move half his speed. Even with his fast movement, he's slower than a gnome!</p><p></p><p>NO GRONK! Why did you frenzy again?! Now you aren't even good at the one thing you're supposed to be good at, because you now have THREE levels of exhaustion! You aren't gonna hit squat with disadvantage on attack rolls, who cares if you get a whole extra attack with a bonus action.</p><p></p><p>Truly, I just don't see the logic in this kind of game design.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7619105, member: 59848"] I am really against the Frenzy ability of the Path of the Berserker. To my knowledge, it is the only ability that results in a detrimental effect in addition to resource expenditure. The only other mechanic that I'm aware of is Haste, but even that only lasts one round after the spell ends. I understand that the ability to make an attack as a bonus action, regardless of the weapon, is a powerful ability. But it should still function mechanically like every other ability. Either it is limited by resource expenditure, action economy, or both. Additionally, Barbarians are already limited in what they can accomplish in the exploration and social pillars of the game (unless those things involve feats of strength). Just one use of Frenzy guarantees that your barbarian character is even worse at those things, making them even more one dimensional as well as a potential detriment to the group. Oh, you guys need to sneak past those guards because you're too injured from the previous fight? Well, it's just too bad that Gronk has a level of exhaustion because he used Frenzy. With disadvantage he failed his stealth check. Oh, Gronk wants to try and intimidate that crony that just witnessed him cleave a dude in two while frenzying? Well that's gonna be tough with disadvantage on your check from that level of exhaustion (in addition to Charisma being his dump stat). Oh no! Gronk needed to frenzy twice! Now the entire group is slowed to a crawl since Gronk can only move half his speed. Even with his fast movement, he's slower than a gnome! NO GRONK! Why did you frenzy again?! Now you aren't even good at the one thing you're supposed to be good at, because you now have THREE levels of exhaustion! You aren't gonna hit squat with disadvantage on attack rolls, who cares if you get a whole extra attack with a bonus action. Truly, I just don't see the logic in this kind of game design. [/QUOTE]
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