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Berserker Barbarians: Wait what?
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<blockquote data-quote="Swarmkeeper" data-source="post: 7619363" data-attributes="member: 6921763"><p>This is on the DM, who should be calling for a Group Check. It shouldn't be all on Gronk.</p><p></p><p></p><p></p><p>A DM should really consider granting this auto-success based on the situation - especially if the crony is outnumbered and/or weak and/or low on HP. Also, not clear if there is a meaningful consequence to failure here. If not, no roll anyway.</p><p></p><p></p><p></p><p>Good point. Although, I do like the visual: the gnome trying her best to get the lumbering barbarian to giddyup. "We've got people to meet and wandering monsters to avoid - let's go Gronk!"</p><p></p><p></p><p></p><p>Rather than the rules limiting the action (# of uses per a time period), the PC needs to do so (via the exhaustion penalty). "Gronk tired. Me no want to frenzy more today". Granted, that's quite inconsistent when compared to other PC abilities. I can't think of any other specific examples, anyway. I suppose the choice to travel by foot more than 8 hours straight or go without a long rest for 24 hours+ could fall into this "benefit with a drawback" type of mechanic. Still, frenzy is <a href="https://www.youtube.com/watch?v=gCxrkl2igGY" target="_blank">doing it's own thing</a> in the universe of PC abilities.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 7619363, member: 6921763"] This is on the DM, who should be calling for a Group Check. It shouldn't be all on Gronk. A DM should really consider granting this auto-success based on the situation - especially if the crony is outnumbered and/or weak and/or low on HP. Also, not clear if there is a meaningful consequence to failure here. If not, no roll anyway. Good point. Although, I do like the visual: the gnome trying her best to get the lumbering barbarian to giddyup. "We've got people to meet and wandering monsters to avoid - let's go Gronk!" Rather than the rules limiting the action (# of uses per a time period), the PC needs to do so (via the exhaustion penalty). "Gronk tired. Me no want to frenzy more today". Granted, that's quite inconsistent when compared to other PC abilities. I can't think of any other specific examples, anyway. I suppose the choice to travel by foot more than 8 hours straight or go without a long rest for 24 hours+ could fall into this "benefit with a drawback" type of mechanic. Still, frenzy is [URL="https://www.youtube.com/watch?v=gCxrkl2igGY"]doing it's own thing[/URL] in the universe of PC abilities. [/QUOTE]
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