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Berserker Barbarians: Wait what?
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<blockquote data-quote="Mort" data-source="post: 7619536" data-attributes="member: 762"><p>Whether the monk gets enough ki is a separate question. I used to think they didn't, but watching the tabaxi monk in my current campaign has made me change my opinion.</p><p></p><p>But could you imagine how annoying it would be if there was an additional resource cost - say if the monk runs out of ki he gains a point of exhaustion? Yuck.</p><p></p><p>Or how about applying it to casters? Casting is strenuous right? How about if a caster runs out of spell slots at a given level - they gain a point of exhaustion? (big tangent: Though thinking about it - that's actually the perfect way to model spellcasters in Dragonlance. The novels are always showing casters casting then getting fatigued and the game never modeled it all - well this would work.)</p><p></p><p>It's the double wammie that's the problem. Rage is a limited resource, and this taps into yet another limited resource. And to cure it - you have to tap into a 3rd limited resource (long rest or relatively high level spell or item). It's just a bit much.</p></blockquote><p></p>
[QUOTE="Mort, post: 7619536, member: 762"] Whether the monk gets enough ki is a separate question. I used to think they didn't, but watching the tabaxi monk in my current campaign has made me change my opinion. But could you imagine how annoying it would be if there was an additional resource cost - say if the monk runs out of ki he gains a point of exhaustion? Yuck. Or how about applying it to casters? Casting is strenuous right? How about if a caster runs out of spell slots at a given level - they gain a point of exhaustion? (big tangent: Though thinking about it - that's actually the perfect way to model spellcasters in Dragonlance. The novels are always showing casters casting then getting fatigued and the game never modeled it all - well this would work.) It's the double wammie that's the problem. Rage is a limited resource, and this taps into yet another limited resource. And to cure it - you have to tap into a 3rd limited resource (long rest or relatively high level spell or item). It's just a bit much. [/QUOTE]
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