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Berserker - How does it really compare to Totem Warrior?
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<blockquote data-quote="Lillika" data-source="post: 6887971" data-attributes="member: 6852869"><p>I don't see a problem with it as is, the Barbarian is a risk vs reward class anyways, and the frenzy ability is even more so. I have thought about making one, that carried a shield and sword, and then when she raged, she would drop both and grab the 2-hander slung over her back and go nuts. It is a fun class that you have to think about when to rage and when the frenzy. </p><p></p><p>On another note, the comparison between the lvl 3 totem bear rage ability and mindless rage is not just resist all damage, vs charm and fear immunity. There is a key difference, the resist all damage is not reactive. Lets say a dragon goes first, and dragon breaths. Unless the bear totem barbarian is currently raging (he or she won't be, if the dragon goes first), the barbarian will take full damage on a failed save. While if the same dragon did frightful presence (might be the wrong name) the berserker, could rage in response and suppress the effect of the fear. </p><p></p><p>On another note, charm and fear effects are among the absolute worst things that you could do to a melee character, while damage is actually what the barbarian takes better any other, having the highest hit dice, so I would rather have immunity to fear and charm effects than damage resistance. </p><p></p><p>In most cased the actual best classes, subclasses and feats are actually far more dependent on the party composition than in which one deals more damage against a practice dummy. For example in a melee heavy party the totem wolf ability would outshine most things. A ranged party might do better when a bear totem ability. In a party with a bard who saves Calm Emotions just for fear and charm, mindless rage wouldn't be as beneficial. In a party that can give lots of advantage, Great Weapon Master is far better than Polearm Master, and in such a party a variant human would probably be better with GWM and the Berserker path, since they can take more advantage of the extra attacks with the great weapon.</p></blockquote><p></p>
[QUOTE="Lillika, post: 6887971, member: 6852869"] I don't see a problem with it as is, the Barbarian is a risk vs reward class anyways, and the frenzy ability is even more so. I have thought about making one, that carried a shield and sword, and then when she raged, she would drop both and grab the 2-hander slung over her back and go nuts. It is a fun class that you have to think about when to rage and when the frenzy. On another note, the comparison between the lvl 3 totem bear rage ability and mindless rage is not just resist all damage, vs charm and fear immunity. There is a key difference, the resist all damage is not reactive. Lets say a dragon goes first, and dragon breaths. Unless the bear totem barbarian is currently raging (he or she won't be, if the dragon goes first), the barbarian will take full damage on a failed save. While if the same dragon did frightful presence (might be the wrong name) the berserker, could rage in response and suppress the effect of the fear. On another note, charm and fear effects are among the absolute worst things that you could do to a melee character, while damage is actually what the barbarian takes better any other, having the highest hit dice, so I would rather have immunity to fear and charm effects than damage resistance. In most cased the actual best classes, subclasses and feats are actually far more dependent on the party composition than in which one deals more damage against a practice dummy. For example in a melee heavy party the totem wolf ability would outshine most things. A ranged party might do better when a bear totem ability. In a party with a bard who saves Calm Emotions just for fear and charm, mindless rage wouldn't be as beneficial. In a party that can give lots of advantage, Great Weapon Master is far better than Polearm Master, and in such a party a variant human would probably be better with GWM and the Berserker path, since they can take more advantage of the extra attacks with the great weapon. [/QUOTE]
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