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Berserker - How does it really compare to Totem Warrior?
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<blockquote data-quote="The_Furious_Puffin" data-source="post: 6889542" data-attributes="member: 11831"><p>Retaliation is a great feature but it arrives at level 14, I doubt most players are ever going to see it and even then it has a lot of work to do. If Frenzy is naff (and under your assumptions, it's amazingly terrible, resulting in an average 15 damage over an adventuring day which is real bad), a wolf barbarian is getting something like ~600 extra hits out of of their level 3 feature (assuming 1.5 melee allies who have some way of attacking with bonus actions) for the party by the time retaliation arrives at level 14.</p><p></p><p>Making some crude calculations about the value of a hit, we're saying that that the Bezerker's level 6 feature is worth ~10-15 damage a round. If you don't think that the melee allies will have bonus action attacks, it's more like 5-10. If your party is bigger though, this gets tons more valuable. At my table with a paladin, two fighters and a barbarian this is obviously Value (TM). </p><p></p><p>I just don't see that as remotely plausible, most combats don't even have a relevant effect in them.</p><p></p><p>Note that the wolf guy isn't directly cranking his own DPR so it's not going to feel like he is going yooge every battle, but every time he helps lands a hit/crit (my damage analysis above isn't including crits, though it's a bit tough) he's helping a lot. Advantage is really good for melee multiattackers and giving a consistent form of advantage is great.</p></blockquote><p></p>
[QUOTE="The_Furious_Puffin, post: 6889542, member: 11831"] Retaliation is a great feature but it arrives at level 14, I doubt most players are ever going to see it and even then it has a lot of work to do. If Frenzy is naff (and under your assumptions, it's amazingly terrible, resulting in an average 15 damage over an adventuring day which is real bad), a wolf barbarian is getting something like ~600 extra hits out of of their level 3 feature (assuming 1.5 melee allies who have some way of attacking with bonus actions) for the party by the time retaliation arrives at level 14. Making some crude calculations about the value of a hit, we're saying that that the Bezerker's level 6 feature is worth ~10-15 damage a round. If you don't think that the melee allies will have bonus action attacks, it's more like 5-10. If your party is bigger though, this gets tons more valuable. At my table with a paladin, two fighters and a barbarian this is obviously Value (TM). I just don't see that as remotely plausible, most combats don't even have a relevant effect in them. Note that the wolf guy isn't directly cranking his own DPR so it's not going to feel like he is going yooge every battle, but every time he helps lands a hit/crit (my damage analysis above isn't including crits, though it's a bit tough) he's helping a lot. Advantage is really good for melee multiattackers and giving a consistent form of advantage is great. [/QUOTE]
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Berserker - How does it really compare to Totem Warrior?
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