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Berserker - How does it really compare to Totem Warrior?
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<blockquote data-quote="DaveDash" data-source="post: 6889633" data-attributes="member: 6786202"><p>The extra damage for that one BBEG fight is far more important IMO than the extra resistance that Bear Totem gives you.</p><p></p><p>That extra attack when the Barbarian has frenzied has literally saved us in some really tight situations - an extra ~15 damage or so per round is an extra 45 damage or so per combat. That extra damage output has taken down Dragons, enemy casters, etc at critical moments of a fight and has been instrumental to our parties survival.</p><p>Meanwhile in our entire campaign there has been only one time the Berserker Barbarian has come close to death - meaning that 'outlasting' component of the Bear Totem Barbarian is great on paper, but not necessarily great in game. It wouldn't have been a critical factor in our campaign thus far at all, whereas the extra attack has been.</p><p>For example, when the enemy Wizard casts fireball on the group, it's not the party barbarian that is in trouble, regardless of whether he takes half or full damage from resistances. It's the other party members that are in dire straights, and thus it becomes MUCH more useful to kill that enemy Wizard ASAP than have more lasting power.</p><p></p><p>Also Fear and Charm are so common in game. Good luck doing anything as a Totem Barbarian when you can't even get into melee range because of fear.</p><p></p><p>In our game (Tyranny of Dragons) the Berserker has been the superior choice, especially fighting Dragons. Cast fly on him, let him frenzy, and let him loose.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6889633, member: 6786202"] The extra damage for that one BBEG fight is far more important IMO than the extra resistance that Bear Totem gives you. That extra attack when the Barbarian has frenzied has literally saved us in some really tight situations - an extra ~15 damage or so per round is an extra 45 damage or so per combat. That extra damage output has taken down Dragons, enemy casters, etc at critical moments of a fight and has been instrumental to our parties survival. Meanwhile in our entire campaign there has been only one time the Berserker Barbarian has come close to death - meaning that 'outlasting' component of the Bear Totem Barbarian is great on paper, but not necessarily great in game. It wouldn't have been a critical factor in our campaign thus far at all, whereas the extra attack has been. For example, when the enemy Wizard casts fireball on the group, it's not the party barbarian that is in trouble, regardless of whether he takes half or full damage from resistances. It's the other party members that are in dire straights, and thus it becomes MUCH more useful to kill that enemy Wizard ASAP than have more lasting power. Also Fear and Charm are so common in game. Good luck doing anything as a Totem Barbarian when you can't even get into melee range because of fear. In our game (Tyranny of Dragons) the Berserker has been the superior choice, especially fighting Dragons. Cast fly on him, let him frenzy, and let him loose. [/QUOTE]
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