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Berserker is balanced with Zealot without exhaustion from Frenzy
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<blockquote data-quote="Bardbarian" data-source="post: 7301696" data-attributes="member: 6802784"><p>I don't think that happens very often. I have used the ability (I have a 14 charisma) and it has been a roleplay choice every time. I have feared enemis I could probably have walked up to and killed or grappeld. Also keep in mind that a Barbarian who uses this ability will likely drop out of rage prior to level 15. The ability is a nice ribbon, I am concerend that a new player might fall into the trap of using it in bad situations. Its the type of ability that might look ok in a white room when you set the optimum scenario, however, In actual play you have limited information about your enemy and cannot determine the chance of success as given in your example. I play heavily. this weekend I am scheduled to play 4 AL events. I cannot tell you the chance I have of success with this ability in any game I will be playing. In fact I will be replaying at least one adventure with a different character and I cannot say in the event I am playin that this will work. In addition I know our Homegame Dm tends to increase monster saves from 1-3 on average because our spellcasters have incredibly powerful gear from years of play, (Staf of Magi for example) and a 25 % chance quickly dwindles with such a small alteration. Ths is very common and not outside the spirit or even the rules of the game. There is nothing wrong with having abilities that rarely if ever work. A dragon should be less afraid of a barbarian standing and wagging their finger menacingly. This ability just happens to be close enough to viable that a player who does not understand it's place might expect to use it and screw themselves.</p></blockquote><p></p>
[QUOTE="Bardbarian, post: 7301696, member: 6802784"] I don't think that happens very often. I have used the ability (I have a 14 charisma) and it has been a roleplay choice every time. I have feared enemis I could probably have walked up to and killed or grappeld. Also keep in mind that a Barbarian who uses this ability will likely drop out of rage prior to level 15. The ability is a nice ribbon, I am concerend that a new player might fall into the trap of using it in bad situations. Its the type of ability that might look ok in a white room when you set the optimum scenario, however, In actual play you have limited information about your enemy and cannot determine the chance of success as given in your example. I play heavily. this weekend I am scheduled to play 4 AL events. I cannot tell you the chance I have of success with this ability in any game I will be playing. In fact I will be replaying at least one adventure with a different character and I cannot say in the event I am playin that this will work. In addition I know our Homegame Dm tends to increase monster saves from 1-3 on average because our spellcasters have incredibly powerful gear from years of play, (Staf of Magi for example) and a 25 % chance quickly dwindles with such a small alteration. Ths is very common and not outside the spirit or even the rules of the game. There is nothing wrong with having abilities that rarely if ever work. A dragon should be less afraid of a barbarian standing and wagging their finger menacingly. This ability just happens to be close enough to viable that a player who does not understand it's place might expect to use it and screw themselves. [/QUOTE]
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Berserker is balanced with Zealot without exhaustion from Frenzy
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