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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Berserker too strong?
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<blockquote data-quote="lichmaster" data-source="post: 8861570" data-attributes="member: 6683330"><p>That's an interesting observation, I misremembered it as doubling the dice instead of doubling the result.</p><p>This has some interesting consequences: the former(rolling more dice) squeezes the distribution of the results towards the average, while the second is quicker to run at the table but preserves the distribution of outcomes of the original roll.</p><p>Example: (1d6)x2 has an average of 7, but you still have 1/6th of the chances to roll any <em>even</em> value between 2 and 12. 2d6 also averages as 7, but you have a triangular distribution and you can also generate odd results. In the first case there's thus a 1/6th probability of dealing the minimum damage of 2, while in the second there's only 1/36 chance of doing so. The same of course applies to the max possible damage.</p><p>At my table I still prefer to double the dice for two reasons: it's more exciting and drastically reduces the chances of crits turning into duds.</p></blockquote><p></p>
[QUOTE="lichmaster, post: 8861570, member: 6683330"] That's an interesting observation, I misremembered it as doubling the dice instead of doubling the result. This has some interesting consequences: the former(rolling more dice) squeezes the distribution of the results towards the average, while the second is quicker to run at the table but preserves the distribution of outcomes of the original roll. Example: (1d6)x2 has an average of 7, but you still have 1/6th of the chances to roll any [I]even[/I] value between 2 and 12. 2d6 also averages as 7, but you have a triangular distribution and you can also generate odd results. In the first case there's thus a 1/6th probability of dealing the minimum damage of 2, while in the second there's only 1/36 chance of doing so. The same of course applies to the max possible damage. At my table I still prefer to double the dice for two reasons: it's more exciting and drastically reduces the chances of crits turning into duds. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Berserker too strong?
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