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Beserk adaption? ravenloft?
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<blockquote data-quote="Moon-Lancer" data-source="post: 3432424" data-attributes="member: 35798"><p>I was thinking that the party would start out like the hawk, with a few npcs in the group, but towards the end it would be like the party is currently in the manga (with serpico and the gang). Possibly an annoying character that helps out every now and then. </p><p></p><p>I really like the feel and flow of berserk but i wouldn't want to copy it, but i would want to give the players the same feeling I had when i read it.</p><p></p><p>I think what I liked most about it, was how it started off almost historical (albeit very dark) and then slowly became twisted and demonic beyond all compare.</p><p></p><p>The only reason I see d&d not being able to do this, is Magic Items and magic users</p><p></p><p>if someone wants to play a magic user I would surly let them, but I would have npc casters be a tad rare. True magic wouldn't be common knowledge (although fear of magic would be common). As the caster gets stronger through leveling, I would have people become more and more afraid of the caster (and in turn more violent)</p><p></p><p>So i think i know how to Handel magic users,</p><p></p><p>but i don't want to shaft them on gold and magic items, so i have thought, Would VOP work? (the chart that is) if i take away the armor bonus and make a few different versions for different archetypes like fighters and casters, in turn they would receive little gold or magic items (but not a complete absence)?</p><p></p><p>My favorite part in this manga I think was the band of the hawks and the iron chain knights and the tower of retribution. I really want to give the players a group of badguys that they can really hate, but at the same time, they might meet npcs that even though they hate them, they are really admirable. </p><p></p><p>So could this work as long as the players know ahead of time?</p><p></p><p>I will check out that list and see how easily adaptable it is the d&ds rule set. I really dont want to learn a new game system (nor do i think i player would)</p></blockquote><p></p>
[QUOTE="Moon-Lancer, post: 3432424, member: 35798"] I was thinking that the party would start out like the hawk, with a few npcs in the group, but towards the end it would be like the party is currently in the manga (with serpico and the gang). Possibly an annoying character that helps out every now and then. I really like the feel and flow of berserk but i wouldn't want to copy it, but i would want to give the players the same feeling I had when i read it. I think what I liked most about it, was how it started off almost historical (albeit very dark) and then slowly became twisted and demonic beyond all compare. The only reason I see d&d not being able to do this, is Magic Items and magic users if someone wants to play a magic user I would surly let them, but I would have npc casters be a tad rare. True magic wouldn't be common knowledge (although fear of magic would be common). As the caster gets stronger through leveling, I would have people become more and more afraid of the caster (and in turn more violent) So i think i know how to Handel magic users, but i don't want to shaft them on gold and magic items, so i have thought, Would VOP work? (the chart that is) if i take away the armor bonus and make a few different versions for different archetypes like fighters and casters, in turn they would receive little gold or magic items (but not a complete absence)? My favorite part in this manga I think was the band of the hawks and the iron chain knights and the tower of retribution. I really want to give the players a group of badguys that they can really hate, but at the same time, they might meet npcs that even though they hate them, they are really admirable. So could this work as long as the players know ahead of time? I will check out that list and see how easily adaptable it is the d&ds rule set. I really dont want to learn a new game system (nor do i think i player would) [/QUOTE]
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