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Beserker Ice Wizard! - Check out the Wizard you will surely hate
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<blockquote data-quote="aielman80" data-source="post: 4914126" data-attributes="member: 65668"><p>This is the wizard I am currently running in a game and I thought I would see what everyone thought about it. The general strategy of this wizard is to use cold spells and potent rebirth to gain a almost constant +4 to all attacks and +8 to damage (with cold - +3 with all others). Yes you read that right, my goal is to run out and die, and then use my item dailies/utility powers to get back behind the front lines. Long term the goal is to push towards summoning (against large groups of foes) and maximizing face of death - by far one of the wizards most ridiculous powers (fear and illusion keywords make this power very easy to reduce saves). At lvl 21, I should be able to reduce all saves for this power by 10+ and use face of death in the first 5 encounters of every day. (archmage)</p><p></p><p>I dont have it listed, but I am getting the illusionist gloves and the armor of dark deeds asap.</p><p></p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Kenny Wizzard, level 11</p><p>Deva, Wizard, Rimetongue Caller</p><p>Build: Control Wizard</p><p>Arcane Implement Mastery: Orb of Imposition</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 9, Con 12, Dex 11, Int 23, Wis 18, Cha 13.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 8, Con 11, Dex 10, Int 18, Wis 13, Cha 12.</p><p></p><p></p><p>AC: 26 Fort: 17 Reflex: 23 Will: 22</p><p>HP: 62 Surges: 7 Surge Value: 15</p><p></p><p>TRAINED SKILLS</p><p>Arcana +16, Insight +14, History +18, Religion +18</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +6, Bluff +6, Diplomacy +6, Dungeoneering +9, Endurance +6, Heal +9, Intimidate +6, Nature +9, Perception +9, Stealth +5, Streetwise +6, Thievery +5, Athletics +4</p><p></p><p>FEATS</p><p>Wizard: Ritual Caster</p><p>Level 1: Enlarge Spell</p><p>Level 2: Implement Expertise (orb)</p><p>Level 4: Burning Blizzard (retrained to Spell Focus at Level 11)</p><p>Level 6: Wintertouched</p><p>Level 8: Potent Rebirth</p><p>Level 10: Armor Proficiency (Leather)</p><p>Level 11: Lasting Frost</p><p></p><p>POWERS</p><p>Wizard at-will 1: Chilling Cloud</p><p>Wizard at-will 1: Thunderwave</p><p>Wizard encounter 1: Icy Terrain</p><p>Wizard daily 1: Freezing Cloud</p><p>Wizard daily 1 Spellbook: Flaming Sphere</p><p>Wizard utility 2: Shield</p><p>Wizard utility 2 Spellbook: Feather Fall</p><p>Wizard encounter 3: Color Spray</p><p>Wizard daily 5: Visions of Avarice</p><p>Wizard daily 5 Spellbook: Stinking Cloud</p><p>Wizard utility 6: Wizard's Escape</p><p>Wizard utility 6 Spellbook: Levitate</p><p>Wizard encounter 7: Winter's Wrath</p><p>Wizard daily 9: Face of Death</p><p>Wizard daily 9 Spellbook: Ice Storm</p><p>Wizard utility 10: Illusory Wall</p><p>Wizard utility 10 Spellbook: Mass Resistance</p><p></p><p>ITEMS</p><p>Spellbook, Talon Amulet +1, Feytouched Drowmesh +3, Orb of Mental Dominion +3, Phrenic Crown (heroic tier), Curse Eye Tattoo (heroic tier), Orb of Fickle Fate +1, Fundamental Ice (heroic tier), Acrobat Boots (heroic tier)</p><p>RITUALS</p><p>Comprehend Language, Tenser's Floating Disk, Unseen Servant, Mindshape Warwing Drake, Hand of Fate, Chameleon's Cloak, Remove Affliction</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p></blockquote><p></p>
[QUOTE="aielman80, post: 4914126, member: 65668"] This is the wizard I am currently running in a game and I thought I would see what everyone thought about it. The general strategy of this wizard is to use cold spells and potent rebirth to gain a almost constant +4 to all attacks and +8 to damage (with cold - +3 with all others). Yes you read that right, my goal is to run out and die, and then use my item dailies/utility powers to get back behind the front lines. Long term the goal is to push towards summoning (against large groups of foes) and maximizing face of death - by far one of the wizards most ridiculous powers (fear and illusion keywords make this power very easy to reduce saves). At lvl 21, I should be able to reduce all saves for this power by 10+ and use face of death in the first 5 encounters of every day. (archmage) I dont have it listed, but I am getting the illusionist gloves and the armor of dark deeds asap. ====== Created Using Wizards of the Coast D&D Character Builder ====== Kenny Wizzard, level 11 Deva, Wizard, Rimetongue Caller Build: Control Wizard Arcane Implement Mastery: Orb of Imposition FINAL ABILITY SCORES Str 9, Con 12, Dex 11, Int 23, Wis 18, Cha 13. STARTING ABILITY SCORES Str 8, Con 11, Dex 10, Int 18, Wis 13, Cha 12. AC: 26 Fort: 17 Reflex: 23 Will: 22 HP: 62 Surges: 7 Surge Value: 15 TRAINED SKILLS Arcana +16, Insight +14, History +18, Religion +18 UNTRAINED SKILLS Acrobatics +6, Bluff +6, Diplomacy +6, Dungeoneering +9, Endurance +6, Heal +9, Intimidate +6, Nature +9, Perception +9, Stealth +5, Streetwise +6, Thievery +5, Athletics +4 FEATS Wizard: Ritual Caster Level 1: Enlarge Spell Level 2: Implement Expertise (orb) Level 4: Burning Blizzard (retrained to Spell Focus at Level 11) Level 6: Wintertouched Level 8: Potent Rebirth Level 10: Armor Proficiency (Leather) Level 11: Lasting Frost POWERS Wizard at-will 1: Chilling Cloud Wizard at-will 1: Thunderwave Wizard encounter 1: Icy Terrain Wizard daily 1: Freezing Cloud Wizard daily 1 Spellbook: Flaming Sphere Wizard utility 2: Shield Wizard utility 2 Spellbook: Feather Fall Wizard encounter 3: Color Spray Wizard daily 5: Visions of Avarice Wizard daily 5 Spellbook: Stinking Cloud Wizard utility 6: Wizard's Escape Wizard utility 6 Spellbook: Levitate Wizard encounter 7: Winter's Wrath Wizard daily 9: Face of Death Wizard daily 9 Spellbook: Ice Storm Wizard utility 10: Illusory Wall Wizard utility 10 Spellbook: Mass Resistance ITEMS Spellbook, Talon Amulet +1, Feytouched Drowmesh +3, Orb of Mental Dominion +3, Phrenic Crown (heroic tier), Curse Eye Tattoo (heroic tier), Orb of Fickle Fate +1, Fundamental Ice (heroic tier), Acrobat Boots (heroic tier) RITUALS Comprehend Language, Tenser's Floating Disk, Unseen Servant, Mindshape Warwing Drake, Hand of Fate, Chameleon's Cloak, Remove Affliction ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/QUOTE]
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