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<blockquote data-quote="Eyes of Nine" data-source="post: 7958303" data-attributes="member: 99786"><p>Ok, LOVE all the maps. Great stuff.</p><p></p><p>Don't sweat the Tavern beginning. It's classic, it's tropy, it probably helped your players get comfortable (wait,did you say they were completely new to RPGs? Or just to DW?)</p><p></p><p>You note in your last paragraph that the impulse is to default to D&Disms - THIS IS TRUE! In particular for me it was "roll Discern Realities" when I would have normally called for a Perception or Investigation check or referred to Passive Perception. Don't do this <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Discern Realities is triggered when a PC studies a situation or person very carefully. Wait for them to tell you what they are doing, and if what they are doing is studying a situation or person very carefully, then the DR move triggers. A lot of time, if they would normally find something by studying it carefully, I just tell them that normal thing. But DR gives them that special thing; and it often was the envelope that delivered new awesome into my games.</p></blockquote><p></p>
[QUOTE="Eyes of Nine, post: 7958303, member: 99786"] Ok, LOVE all the maps. Great stuff. Don't sweat the Tavern beginning. It's classic, it's tropy, it probably helped your players get comfortable (wait,did you say they were completely new to RPGs? Or just to DW?) You note in your last paragraph that the impulse is to default to D&Disms - THIS IS TRUE! In particular for me it was "roll Discern Realities" when I would have normally called for a Perception or Investigation check or referred to Passive Perception. Don't do this :) Discern Realities is triggered when a PC studies a situation or person very carefully. Wait for them to tell you what they are doing, and if what they are doing is studying a situation or person very carefully, then the DR move triggers. A lot of time, if they would normally find something by studying it carefully, I just tell them that normal thing. But DR gives them that special thing; and it often was the envelope that delivered new awesome into my games. [/QUOTE]
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