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<blockquote data-quote="Tun Kai Poh" data-source="post: 7968090" data-attributes="member: 6761960"><p>In our fifth session of Blades in the Dark, Scotch visited her lover and got into a random brawl, then spent part of her ill-gotten gains to make diplomatic overtures to Captain Ankhayat, one of the Leviathan Hunters.</p><p></p><p>Later, she rejoined the group to help them track down a member of the ghost-summoning cult. Together, the crew questioned the cultist Rabby at a student lodging-house in Nightmarket, learning that they served a being known as The Whispering Tree. The arrival of a pair of Sparkwrights ended the interrogation, and the crew had to make a getaway, scrambling over balconies and tossing debris and dog snacks behind them as the Bluecoats pursued. Only the appearance of the ghost Lieutenant Lu (summoned by Karen) saved them.</p><p></p><p>Now the crew must regroup and figure out the next stage of their Nightmarket mission. But a new entanglement with the unquiet dead looms...</p><p></p><p>In terms of game mechanics, the crew had to bail out on their score partway, so I decided to give them a downtime and some rep for at least solving part of the mystery (who is summoning ghosts to attack the rail station?) - but if they want payment from the Rail Jacks for stopping the attacks, they need to find a way to deal with the cult without angering the cult's Sparkwright allies (as the Sparkwrights already hate the crew and are on the brink of war with them).</p></blockquote><p></p>
[QUOTE="Tun Kai Poh, post: 7968090, member: 6761960"] In our fifth session of Blades in the Dark, Scotch visited her lover and got into a random brawl, then spent part of her ill-gotten gains to make diplomatic overtures to Captain Ankhayat, one of the Leviathan Hunters. Later, she rejoined the group to help them track down a member of the ghost-summoning cult. Together, the crew questioned the cultist Rabby at a student lodging-house in Nightmarket, learning that they served a being known as The Whispering Tree. The arrival of a pair of Sparkwrights ended the interrogation, and the crew had to make a getaway, scrambling over balconies and tossing debris and dog snacks behind them as the Bluecoats pursued. Only the appearance of the ghost Lieutenant Lu (summoned by Karen) saved them. Now the crew must regroup and figure out the next stage of their Nightmarket mission. But a new entanglement with the unquiet dead looms... In terms of game mechanics, the crew had to bail out on their score partway, so I decided to give them a downtime and some rep for at least solving part of the mystery (who is summoning ghosts to attack the rail station?) - but if they want payment from the Rail Jacks for stopping the attacks, they need to find a way to deal with the cult without angering the cult's Sparkwright allies (as the Sparkwrights already hate the crew and are on the brink of war with them). [/QUOTE]
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