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<blockquote data-quote="Tun Kai Poh" data-source="post: 7973848" data-attributes="member: 6761960"><p>These are A5 pages, though, quickly readable. It basically expands on Cthulhu Dark to cover:</p><ul> <li data-xf-list-type="ul">Splitting Sanity into Stress (at 6, get a Disorder and reset to 0) and Insight into the Mythos (at 6, embrace the horror and retire). 3rd Disorder causes Burnout and you retire as well.</li> <li data-xf-list-type="ul">Disorders are treated as responses to traumatic experiences, not conflated with real mental illness.</li> <li data-xf-list-type="ul">You can survive and triumph in deadly combat, but when you attempt something truly unsurvivable, the Handler gives you a horrific vision of how you would perish, then Rewinds if you want to try another approach.</li> <li data-xf-list-type="ul">Physical damage comes in three levels of Harm. Harm 3 is death, so there isn't much margin for error.</li> <li data-xf-list-type="ul">Introduces At Home Scenes and Anchors (similar to the Delta Green RPG) to help you reduce Stress and Harm between missions. Anchors can be Marked during a mission to get a flashback with an At Home Scene benefit, but you will need to work to restore the Anchor later on.</li> <li data-xf-list-type="ul">Character creation and additional character options (up to 1 Specialty Skill outside your Occupation)</li> <li data-xf-list-type="ul">Handler guidance for running the game, campaign design tips, safety tools.</li> <li data-xf-list-type="ul">8 pages of randomly generated Safe Box contents (emergency supply cache).</li> <li data-xf-list-type="ul">5 pieces of full-page art</li> <li data-xf-list-type="ul">A few pages of credits and a "coming soon" of adventure modules.</li> </ul></blockquote><p></p>
[QUOTE="Tun Kai Poh, post: 7973848, member: 6761960"] These are A5 pages, though, quickly readable. It basically expands on Cthulhu Dark to cover: [LIST] [*]Splitting Sanity into Stress (at 6, get a Disorder and reset to 0) and Insight into the Mythos (at 6, embrace the horror and retire). 3rd Disorder causes Burnout and you retire as well. [*]Disorders are treated as responses to traumatic experiences, not conflated with real mental illness. [*]You can survive and triumph in deadly combat, but when you attempt something truly unsurvivable, the Handler gives you a horrific vision of how you would perish, then Rewinds if you want to try another approach. [*]Physical damage comes in three levels of Harm. Harm 3 is death, so there isn't much margin for error. [*]Introduces At Home Scenes and Anchors (similar to the Delta Green RPG) to help you reduce Stress and Harm between missions. Anchors can be Marked during a mission to get a flashback with an At Home Scene benefit, but you will need to work to restore the Anchor later on. [*]Character creation and additional character options (up to 1 Specialty Skill outside your Occupation) [*]Handler guidance for running the game, campaign design tips, safety tools. [*]8 pages of randomly generated Safe Box contents (emergency supply cache). [*]5 pieces of full-page art [*]A few pages of credits and a "coming soon" of adventure modules. [/LIST] [/QUOTE]
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