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<blockquote data-quote="hawkeyefan" data-source="post: 7997801" data-attributes="member: 6785785"><p>Yes, it’s the Flame Without Shadow playset that was recently released on the Blades in the Dark website. I think it may have already been available to the original Kickstarter backers in some format, but I could be wrong.</p><p></p><p>The playset does mention a few new technologies, and that when the actual book is released, they’ll likely advance the timeline a few years, and adjust Factions accordingly. </p><p></p><p>The playset isn’t entirely complete...there are a couple or items that aren’t described and a handful of Unit (crew) upgrades that aren’t described....but it’s manageable. </p><p></p><p>So far I’ve found the challenging element to be how to adapt the idea of the Score to an Operation. They’re similar, but there are also some meaningful differences. My players spent some time gathering info, for example, and they did so by monitoring a specific location and noting who comes and goes. But the game has “Stakeout” for an operation type. So one of the players asked “should we just expand on this a bit and turn it into an operation?” </p><p></p><p>We decided to leave it as gather info and then proceeded with an Arrest operation. </p><p></p><p>So there’s some adjustment from standard Blades. The PCs Actions are different as well, so that takes some getting used to. But I’m pretty comfortable with Blades, and so is my group, so when we run into an issue, we work it out.</p><p></p><p>All in all, it’s going pretty well so far. The Unit is investigating the murder of a low level street dealer in the hopes to move up the ladder for bigger targets. I think remembering that this is not about mystery, but more about how do you do this job in this city os important. </p><p></p><p>Blades is about a crew trying to fight the system. Flame Without Shadow is about a unit within that system trying to function.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7997801, member: 6785785"] Yes, it’s the Flame Without Shadow playset that was recently released on the Blades in the Dark website. I think it may have already been available to the original Kickstarter backers in some format, but I could be wrong. The playset does mention a few new technologies, and that when the actual book is released, they’ll likely advance the timeline a few years, and adjust Factions accordingly. The playset isn’t entirely complete...there are a couple or items that aren’t described and a handful of Unit (crew) upgrades that aren’t described....but it’s manageable. So far I’ve found the challenging element to be how to adapt the idea of the Score to an Operation. They’re similar, but there are also some meaningful differences. My players spent some time gathering info, for example, and they did so by monitoring a specific location and noting who comes and goes. But the game has “Stakeout” for an operation type. So one of the players asked “should we just expand on this a bit and turn it into an operation?” We decided to leave it as gather info and then proceeded with an Arrest operation. So there’s some adjustment from standard Blades. The PCs Actions are different as well, so that takes some getting used to. But I’m pretty comfortable with Blades, and so is my group, so when we run into an issue, we work it out. All in all, it’s going pretty well so far. The Unit is investigating the murder of a low level street dealer in the hopes to move up the ladder for bigger targets. I think remembering that this is not about mystery, but more about how do you do this job in this city os important. Blades is about a crew trying to fight the system. Flame Without Shadow is about a unit within that system trying to function. [/QUOTE]
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