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<blockquote data-quote="Tun Kai Poh" data-source="post: 8007550" data-attributes="member: 6761960"><p>Our crew didn't play Blades due to our Spider being burned out from work, so the rest of us played a game of <strong>For The Honor</strong> by Mx_quinn, the She-Ra inspired Firebrands hack.</p><p></p><p>For those unfamiliar with the Firebrands system, it's a GM-less game by Vincent and Meguey Baker (<strong>Dogs in the Vineyard, Apocalypse World</strong>) and players often control characters from rival factions working against each other. Instead of rules mechanics, there are a dozen minigames that handle social confrontations, journeys, duels, chases, battles and so forth, each with a range of questions and prompts for players to ask one another (dividing narrative control between each other).</p><p></p><p>Interestingly, since I was the only one playing a Legion (villain) character, there were times when the division of play felt a little like a regular GMed game. The other 3 players (who usually play in my Blades game) were sided with the Rebellion so they were effectively one side and I was the other. In that sense I guess we fell into more familiar patterns of play, since we were pretty new to the game. There were basically 4 minigames worth of play, including the introductory montage, and I was really actively engaged in the very beginning and again in the last 2 minigames, almost like the GMed adversary side. </p><p></p><p>During the 2nd minigame when the game really came alive, they were interacting on a journey (a quest to reach a Legion stronghold ahead of Legion reinforcements) and I was mostly offstage entirely (except to answer one prompt that threw a villainous spanner into the works). So for the 3rd and 4th parts of the session (a flashback argument and a climactic battle) I was involved just like a GM playing the adversary, even though players had a lot more creative control. Anyway we finished the session with my villain defeated in battle (falling from a cliff into darkness like a Disney villain) and our heroes having saved the day. With the option to continue another time. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I'm hoping we'll get back to Blades next week since the last thing we did was roll for Entanglements following the seagoing adventure, and we got a demonic offer!</p></blockquote><p></p>
[QUOTE="Tun Kai Poh, post: 8007550, member: 6761960"] Our crew didn't play Blades due to our Spider being burned out from work, so the rest of us played a game of [B]For The Honor[/B] by Mx_quinn, the She-Ra inspired Firebrands hack. For those unfamiliar with the Firebrands system, it's a GM-less game by Vincent and Meguey Baker ([B]Dogs in the Vineyard, Apocalypse World[/B]) and players often control characters from rival factions working against each other. Instead of rules mechanics, there are a dozen minigames that handle social confrontations, journeys, duels, chases, battles and so forth, each with a range of questions and prompts for players to ask one another (dividing narrative control between each other). Interestingly, since I was the only one playing a Legion (villain) character, there were times when the division of play felt a little like a regular GMed game. The other 3 players (who usually play in my Blades game) were sided with the Rebellion so they were effectively one side and I was the other. In that sense I guess we fell into more familiar patterns of play, since we were pretty new to the game. There were basically 4 minigames worth of play, including the introductory montage, and I was really actively engaged in the very beginning and again in the last 2 minigames, almost like the GMed adversary side. During the 2nd minigame when the game really came alive, they were interacting on a journey (a quest to reach a Legion stronghold ahead of Legion reinforcements) and I was mostly offstage entirely (except to answer one prompt that threw a villainous spanner into the works). So for the 3rd and 4th parts of the session (a flashback argument and a climactic battle) I was involved just like a GM playing the adversary, even though players had a lot more creative control. Anyway we finished the session with my villain defeated in battle (falling from a cliff into darkness like a Disney villain) and our heroes having saved the day. With the option to continue another time. :) I'm hoping we'll get back to Blades next week since the last thing we did was roll for Entanglements following the seagoing adventure, and we got a demonic offer! [/QUOTE]
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