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<blockquote data-quote="pemerton" data-source="post: 8029089" data-attributes="member: 42582"><p>You'll probably get a fuller picture by reading some of my actual play posts.</p><p></p><p>But the short version: Pendragon is ultra-sim and defaults to the players playing through a pre-figured story.</p><p></p><p>Prince Valiant uses very simple PC build: allocate 7 dice across Brawn and Presence; then allocate 9 dice across 6 skills with choice of occupation establishing some required skills (eg all knights and squires need Arms and Riding). The skill list has 14 skills in the Basic game and 29 in the Advanced game (the Advanced game allows playing PCs other than knights).</p><p></p><p>Resolution is dice pools (or coin toss, but we use dice) - 50% win/lose for each die, and counting successes. It's either opposed or vs a target number if there's no active opposition; and can be simple or extended (in the latter case margin of failure reduces the loser's pool; keep going until someone gets to zero).</p><p></p><p>Pools are typically stat + skill, but some are stat only and some skill only.</p><p></p><p>Fictional positioning - which includes emotions and morale on both PCs and NPCs - is handled as adjustments to the size of the pool.</p><p></p><p>Consequences can either be reductions to Brawn and/or Presence, or purely changes within the fiction. The GM has full authority over adverse consequences (including, if a PC loses a combat, how bad the injuries are, how long they take to heal, whether or not they require a Brawn check to avoid dying, etc).</p><p></p><p>The default way to play is for the GM to frame the PCs into a situation that would prompt knights-errant into action, and then find out what happens. In our game the PCs have fought jousts, married (in one case because bullied into it by his wife and her father; in one case out of love, in one case to cement a political alliance); founded a holy military order (the Knight of St Sigobert) and have travelled from Britain to Anatolia where they are hoping to do some crusading.</p><p></p><p>I know that Greg Stafford thought Pendragon was his masterpiece, but I think that Prince Valiant is the better system. I'm very surprised it doesn't seem to get more play.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8029089, member: 42582"] You'll probably get a fuller picture by reading some of my actual play posts. But the short version: Pendragon is ultra-sim and defaults to the players playing through a pre-figured story. Prince Valiant uses very simple PC build: allocate 7 dice across Brawn and Presence; then allocate 9 dice across 6 skills with choice of occupation establishing some required skills (eg all knights and squires need Arms and Riding). The skill list has 14 skills in the Basic game and 29 in the Advanced game (the Advanced game allows playing PCs other than knights). Resolution is dice pools (or coin toss, but we use dice) - 50% win/lose for each die, and counting successes. It's either opposed or vs a target number if there's no active opposition; and can be simple or extended (in the latter case margin of failure reduces the loser's pool; keep going until someone gets to zero). Pools are typically stat + skill, but some are stat only and some skill only. Fictional positioning - which includes emotions and morale on both PCs and NPCs - is handled as adjustments to the size of the pool. Consequences can either be reductions to Brawn and/or Presence, or purely changes within the fiction. The GM has full authority over adverse consequences (including, if a PC loses a combat, how bad the injuries are, how long they take to heal, whether or not they require a Brawn check to avoid dying, etc). The default way to play is for the GM to frame the PCs into a situation that would prompt knights-errant into action, and then find out what happens. In our game the PCs have fought jousts, married (in one case because bullied into it by his wife and her father; in one case out of love, in one case to cement a political alliance); founded a holy military order (the Knight of St Sigobert) and have travelled from Britain to Anatolia where they are hoping to do some crusading. I know that Greg Stafford thought Pendragon was his masterpiece, but I think that Prince Valiant is the better system. I'm very surprised it doesn't seem to get more play. [/QUOTE]
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