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<blockquote data-quote="Tun Kai Poh" data-source="post: 8032458" data-attributes="member: 6761960"><p>Top 5 games (whether D&D or not):</p><ol> <li data-xf-list-type="ol">Blades in the Dark - brilliant mechanics, love downtime, evocative setting...it's been an amazing experience for me and my players. I want to try more Forged in the Dark designs soon.</li> <li data-xf-list-type="ol">Beyond the Fence, Below the Grave - OSR-esque noncombat investigations in the Old Norse world, and every adventure I've run has been a banger.</li> <li data-xf-list-type="ol">Night Witches - an exemplar of PbtA design that has led to engrossing campaign play every time. And it's inspired a whole wave of good military fiction RPGs: The Watch, MASHED, Blackout, Flying Circus...</li> <li data-xf-list-type="ol">Cthulhu Dark (4 pager) - tight horror game design that creates focused play, and also has springboarded some terrific games from its systems: Cthulhu Dark (KS edition), Cthulhu Deep Green, Trophy, Chalice...and a game I designed myself (Pipedream).</li> <li data-xf-list-type="ol">13th Age - when you want to roll into the best kind of d20 combat with a bunch of fun classes and smash some wild monster stat blocks. This is still a classic.</li> </ol><p>Honourable mentions to GUMSHOE RPGs, Warbirds, and the Call of Cthulhu line (as well as Delta Green).</p></blockquote><p></p>
[QUOTE="Tun Kai Poh, post: 8032458, member: 6761960"] Top 5 games (whether D&D or not): [LIST=1] [*]Blades in the Dark - brilliant mechanics, love downtime, evocative setting...it's been an amazing experience for me and my players. I want to try more Forged in the Dark designs soon. [*]Beyond the Fence, Below the Grave - OSR-esque noncombat investigations in the Old Norse world, and every adventure I've run has been a banger. [*]Night Witches - an exemplar of PbtA design that has led to engrossing campaign play every time. And it's inspired a whole wave of good military fiction RPGs: The Watch, MASHED, Blackout, Flying Circus... [*]Cthulhu Dark (4 pager) - tight horror game design that creates focused play, and also has springboarded some terrific games from its systems: Cthulhu Dark (KS edition), Cthulhu Deep Green, Trophy, Chalice...and a game I designed myself (Pipedream). [*]13th Age - when you want to roll into the best kind of d20 combat with a bunch of fun classes and smash some wild monster stat blocks. This is still a classic. [/LIST] Honourable mentions to GUMSHOE RPGs, Warbirds, and the Call of Cthulhu line (as well as Delta Green). [/QUOTE]
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