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<blockquote data-quote="uzirath" data-source="post: 8038524" data-attributes="member: 8495"><p>I just finished a fun Roll20 session of the <a href="http://www.sjgames.com/dungeonfantasy/" target="_blank">Dungeon Fantasy Roleplaying Game</a> with a subset of my usual group. We started an adventure called <a href="https://gamingballistic.com/product/forests-end-pdf/" target="_blank"><em><strong>Forest's End</strong></em></a> (by Merlin Avery and published under Douglas Cole's Gaming Ballistic imprint) and started getting to know the main town and key NPCs. Lots of roleplaying fun with a surprising battle thrown in at the end. The RP scenes included a lot of freeform conversations where the players needed to decide how much information to divulge to various NPCs. Mechanics were brought into play with a singing contest between the PCs and a local musician (with a bard and a musically inclined druid, hardly a session goes by without a singing contest). It was a simple contest of skills that the PCs won, leading to new connections and a possible enemy.</p><p></p><p>The game is quite old-school in its sensibilities, but includes some interesting opportunities for player authorship. One of the PCs looked for a jeweler in town (to commission a bracelet for a romantic interest). It is a relatively young frontier town so I was going to roll the dice with poor odds. The player decided to use his Serendipity advantage (usable once per session) to decide that there was, in fact, a jeweler. While this was a perfectly good use of Serendipity, we felt that it was a bit underwhelming so we collaborated to make the jeweler the former apprentice of a jeweler from the PC's home city; he had struck out for the frontier to attempt to start his own business. It added a lot of flavor to the episode as they reminisced about life in a more cosmopolitan city.</p><p></p><p>The battle was from a list of optional introductory challenges sketched out in the adventure. It involved a demon of flame who was accidentally created at an alchemist's shop. The demon could spawn fire elementals from regular flames. Once the PCs figured this out, they had to race to stop him from spawning new offspring and then help the townsfolk put out the fires. (The druid used his geyser spell to great effect.) Although I have been running things mostly with theater of the mind, I had enough time to setup the fire elemental battle in Roll20. I'm glad I did because it allowed for some fun battlefield tactics.</p><p></p><p>A very satisfying game indeed!</p><p></p><p>[ATTACH=full]123826[/ATTACH]</p></blockquote><p></p>
[QUOTE="uzirath, post: 8038524, member: 8495"] I just finished a fun Roll20 session of the [URL='http://www.sjgames.com/dungeonfantasy/']Dungeon Fantasy Roleplaying Game[/URL] with a subset of my usual group. We started an adventure called [URL='https://gamingballistic.com/product/forests-end-pdf/'][I][B]Forest's End[/B][/I][/URL] (by Merlin Avery and published under Douglas Cole's Gaming Ballistic imprint) and started getting to know the main town and key NPCs. Lots of roleplaying fun with a surprising battle thrown in at the end. The RP scenes included a lot of freeform conversations where the players needed to decide how much information to divulge to various NPCs. Mechanics were brought into play with a singing contest between the PCs and a local musician (with a bard and a musically inclined druid, hardly a session goes by without a singing contest). It was a simple contest of skills that the PCs won, leading to new connections and a possible enemy. The game is quite old-school in its sensibilities, but includes some interesting opportunities for player authorship. One of the PCs looked for a jeweler in town (to commission a bracelet for a romantic interest). It is a relatively young frontier town so I was going to roll the dice with poor odds. The player decided to use his Serendipity advantage (usable once per session) to decide that there was, in fact, a jeweler. While this was a perfectly good use of Serendipity, we felt that it was a bit underwhelming so we collaborated to make the jeweler the former apprentice of a jeweler from the PC's home city; he had struck out for the frontier to attempt to start his own business. It added a lot of flavor to the episode as they reminisced about life in a more cosmopolitan city. The battle was from a list of optional introductory challenges sketched out in the adventure. It involved a demon of flame who was accidentally created at an alchemist's shop. The demon could spawn fire elementals from regular flames. Once the PCs figured this out, they had to race to stop him from spawning new offspring and then help the townsfolk put out the fires. (The druid used his geyser spell to great effect.) Although I have been running things mostly with theater of the mind, I had enough time to setup the fire elemental battle in Roll20. I'm glad I did because it allowed for some fun battlefield tactics. A very satisfying game indeed! [ATTACH type="full"]123826[/ATTACH] [/QUOTE]
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