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<blockquote data-quote="vendolis" data-source="post: 8056999" data-attributes="member: 6997958"><p>My main game is The Dark Eye (TDE). It is pretty unknown here, but the largest fantasy RPG in the German-speaking world. It has been around for over 35 years and a rich setting history. Its 5th edition (which is available in English) has been streamlined from previous editions, and though it is still a pretty crunchy system, it plays very well at the table. Characters in this system are far less powerful than in D&D or PF, and Magic is not the solution to everything. The game is less focused on combat than on solving situations in different ways. I really like the dice systems since their randomness is more evenly distributed. </p><p>Its weakness is the character generation, whereas a beginner you are overwhelmed with the options (it is a point-buy system with templates for species, cultures, and professions). There are some character generators that make the process more comfortable, and the Archetypes they have are very playable for beginners. The other weakness is large scale combats with a lot of actors. It can become a drag and take a long time. Though you will try to avoid those, since battle is more deadly and the effects are longer-lasting (and there are no resurrections), e.g., it takes you over a day to heal up from one average sword hit.</p><p></p><p>The key for me, though, is the world, the lore is very dense and evolves over time. Within the last 10 years, there have been significant changes to the world and events that people can play along in campaigns they release. A lot of changes are starting to happen in the current times, and it is foreseeable, that in some years from now, the world has changed dramatically.</p></blockquote><p></p>
[QUOTE="vendolis, post: 8056999, member: 6997958"] My main game is The Dark Eye (TDE). It is pretty unknown here, but the largest fantasy RPG in the German-speaking world. It has been around for over 35 years and a rich setting history. Its 5th edition (which is available in English) has been streamlined from previous editions, and though it is still a pretty crunchy system, it plays very well at the table. Characters in this system are far less powerful than in D&D or PF, and Magic is not the solution to everything. The game is less focused on combat than on solving situations in different ways. I really like the dice systems since their randomness is more evenly distributed. Its weakness is the character generation, whereas a beginner you are overwhelmed with the options (it is a point-buy system with templates for species, cultures, and professions). There are some character generators that make the process more comfortable, and the Archetypes they have are very playable for beginners. The other weakness is large scale combats with a lot of actors. It can become a drag and take a long time. Though you will try to avoid those, since battle is more deadly and the effects are longer-lasting (and there are no resurrections), e.g., it takes you over a day to heal up from one average sword hit. The key for me, though, is the world, the lore is very dense and evolves over time. Within the last 10 years, there have been significant changes to the world and events that people can play along in campaigns they release. A lot of changes are starting to happen in the current times, and it is foreseeable, that in some years from now, the world has changed dramatically. [/QUOTE]
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