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<blockquote data-quote="Ibrandul" data-source="post: 8057095" data-attributes="member: 6871736"><p>To be fair, they aren't all small things. But the big things are infrequent, and often they're slowly built up over the course of many years. There's a current metaplot thing affecting the deific pantheon, called the Starfall (which I think is what vendolis meant by "a lot of changes are starting to happen"). That metaplot event has been "going on" for five or so years now, and shows no sign of concluding soon. But it's not pervasive in the setting—for the most part you could easily play a campaign where that's not even mentioned, without having to veer away from the canon. However, if you were playing a campaign based in one of the few places that was majorly affected (one city was destroyed at the start of the storyline) then you'd have an immediate choice to make.</p><p></p><p>Reading the tea leaves, though, one can guess that this metaplot event will lead to a big shake-up in the pantheon. So at some point every GM might have to make a firm choice whether to go with it or not. Still, it's hard to imagine the TDE creative team handling something like that hamfistedly, like (sticking with the Forgotten Realms example, probably the worst offender you could imagine in this regard, and the #1 reason many players today loathe metaplots) TSR/WotC handled the Time of Troubles (when DMs were instructed to respond to the death of the god of murder by abruptly killing off all assassin PC's!!!!) or the Spellplague (when they totally transformed about half the world and the setting timeline was suddenly advanced by 115 years!!!) or the Sundering (where the timeline was advanced another 10 years and many regions of the world that had changed in the previous time jump were suddenly "reset" by literally just popping back into existence from another dimension!!!). The TDE team is much better than that.</p></blockquote><p></p>
[QUOTE="Ibrandul, post: 8057095, member: 6871736"] To be fair, they aren't all small things. But the big things are infrequent, and often they're slowly built up over the course of many years. There's a current metaplot thing affecting the deific pantheon, called the Starfall (which I think is what vendolis meant by "a lot of changes are starting to happen"). That metaplot event has been "going on" for five or so years now, and shows no sign of concluding soon. But it's not pervasive in the setting—for the most part you could easily play a campaign where that's not even mentioned, without having to veer away from the canon. However, if you were playing a campaign based in one of the few places that was majorly affected (one city was destroyed at the start of the storyline) then you'd have an immediate choice to make. Reading the tea leaves, though, one can guess that this metaplot event will lead to a big shake-up in the pantheon. So at some point every GM might have to make a firm choice whether to go with it or not. Still, it's hard to imagine the TDE creative team handling something like that hamfistedly, like (sticking with the Forgotten Realms example, probably the worst offender you could imagine in this regard, and the #1 reason many players today loathe metaplots) TSR/WotC handled the Time of Troubles (when DMs were instructed to respond to the death of the god of murder by abruptly killing off all assassin PC's!!!!) or the Spellplague (when they totally transformed about half the world and the setting timeline was suddenly advanced by 115 years!!!) or the Sundering (where the timeline was advanced another 10 years and many regions of the world that had changed in the previous time jump were suddenly "reset" by literally just popping back into existence from another dimension!!!). The TDE team is much better than that. [/QUOTE]
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