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<blockquote data-quote="Bluenose" data-source="post: 8057874" data-attributes="member: 49017"><p>We're now on a regular schedule of playing online twice a week with alternating games. </p><p></p><p>The game I'm running is Barbarians of Lemuria in the Warhammer world, running a trading ship (very honest, pay no attention to those goods in the hold) between Esatalia, Tilea, Lustria and Araby. They've made some friends in Lustria, and even managed to persuade a group of Amazons to trade with them. The PCs have also just encountered their future nemesis for the first time, Sven 'Bloody Back' Ivarsson, who made a cheeky attempt to grab their ship while in port in Sartosa and has been chased out of the city as a result. He's blaming the PCs, not that I've told them that yet.</p><p></p><p>The other game, and I wish I'd thought of the concept, is Heroquest Glorantha. We're playing members of a Pentan clan, and the game started the day after the Battle of the Nights of Horror and subsequent peace. Which means the clan has been reduced to young women, widows, female elders and a couple of crippled men. After an argument between the clan elders over what we should do, we (playing young women) managed to persuade enough people that we should return to our traditional clan lands. While the rest of the clan does that, we're questing to learn secrets of the Star Huntress so that female Riders can defend the clan more effectively. The mad shaman we encountered eventually yielded to the persuasion of our apprentice shaman and told us where to go to start the Quest for the Meteor Bow, which will allow us to add powerful magic to our arrows. We also met a Wind Shaman, who we now owe a favour to but who has promised to teach our clan of the wind spirits.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 8057874, member: 49017"] We're now on a regular schedule of playing online twice a week with alternating games. The game I'm running is Barbarians of Lemuria in the Warhammer world, running a trading ship (very honest, pay no attention to those goods in the hold) between Esatalia, Tilea, Lustria and Araby. They've made some friends in Lustria, and even managed to persuade a group of Amazons to trade with them. The PCs have also just encountered their future nemesis for the first time, Sven 'Bloody Back' Ivarsson, who made a cheeky attempt to grab their ship while in port in Sartosa and has been chased out of the city as a result. He's blaming the PCs, not that I've told them that yet. The other game, and I wish I'd thought of the concept, is Heroquest Glorantha. We're playing members of a Pentan clan, and the game started the day after the Battle of the Nights of Horror and subsequent peace. Which means the clan has been reduced to young women, widows, female elders and a couple of crippled men. After an argument between the clan elders over what we should do, we (playing young women) managed to persuade enough people that we should return to our traditional clan lands. While the rest of the clan does that, we're questing to learn secrets of the Star Huntress so that female Riders can defend the clan more effectively. The mad shaman we encountered eventually yielded to the persuasion of our apprentice shaman and told us where to go to start the Quest for the Meteor Bow, which will allow us to add powerful magic to our arrows. We also met a Wind Shaman, who we now owe a favour to but who has promised to teach our clan of the wind spirits. [/QUOTE]
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