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Besieged by Bones - RG
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<blockquote data-quote="Deuce Traveler" data-source="post: 5996741" data-attributes="member: 34958"><p><strong>Diego Jose Delgado de Castile</strong></p><p></p><p>Diego Jose Delgado de Castile</p><p>Race: Aasimar</p><p>Class: Holy Tactician (Paladin)</p><p>Level: 2</p><p>Experience: ?</p><p>Alignment: Lawful Good</p><p>Languages: Common</p><p>Deity: Iomedae</p><p></p><p>Strength: 14 (5 points)</p><p>Intelligence: 10</p><p>Wisdom: 16 (5 points, +2 racial bonus)</p><p>Dexterity: 13 (3 points)</p><p>Constitution: 12 (2 points)</p><p>Charisma: 18 (10 points, +2 racial bonus)</p><p></p><p>HP: 18 = [2d10 + CON (1) + FC (1)] Paladin</p><p>AC: 21 = [10 + DEX(1) + Armor (7) + Shield (2) + Angelic Flesh (1)]</p><p>AC Touch: 11 = [10 + DEX(1)]</p><p>AC Flatfooted: 10 = [10]</p><p>INIT: +1 = [DEX (1)]</p><p>BAB: +2 = [BAB (2) Paladin Lvl:2] </p><p>CMB: +4 = [BAB (2) + Str (2)]</p><p>CMD: 15 = [10 + BAB (2) + DEX (1) + Str (2)]</p><p>Fortitude: +8 = [Paladin (3) + CON (01) + CHA (4)]</p><p>Reflex: +5 = [DEX (1) + CHA (4)]</p><p>Will: +10 = [Paladin (3) + WIS (03) + CHA (4)]</p><p>Speed: 20' with armor</p><p></p><p>Weapons</p><p>Masterwork Longsword 'Sundancer': Attack: +5 = [BAB (2) + Str (2) + Masterwork (1)]</p><p>-Damage: 1d8+2, Crit: 19-20/x2</p><p>Masterwork Chakra: Attack: +4 = [BAB (2) + Dex (1) + Masterwork (1)]</p><p>-Damage: 1d8+2, Range: 30 feet, Crit: 20/x2</p><p> </p><p>Racial Features</p><p>+2 Charisma, +2 Wisdom: Aasimars are insightful, confident, and personable.</p><p>Normal Speed: Aasimars have a base speed of 30 feet.</p><p>Darkvision: Aasimars can see in the dark up to 60 feet.</p><p>Skilled: Aasimars have a +2 racial bonus on Diplomacy and Perception checks.</p><p>Spell-Like Ability: Aasimars can use daylight once per day as a spell-like ability (caster level equals the aasimar's class level).</p><p>Languages: Aasimars begin play speaking Common and Celestial. Aasimars with high Intelligence scores can choose any of the following bonus languages: Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan.</p><p></p><p>Holy Tactician [Paladin] (Favored Class)</p><p>Proficient with all simple and martial weapons</p><p>Proficient with all types of armor and shields except tower shields</p><p>Aura of Good</p><p>Detect Evil (Range: 60 feet)</p><p>Weal's Champion (1/day, replaces Smite Evil)</p><p>Divine Grace</p><p>Lay on Hands (5/day, 1d6 hit points a use)</p><p></p><p>Feats </p><p>Angelic Flesh (Steel, +1 to Natural AC, -2 to Stealth and Disguise)</p><p></p><p>Traits</p><p>Natural Born Leader (All cohorts get +1 morale bonus to Will Saves vs Mind Affecting)</p><p>Armor Expert (Reduce Each Armor Check AC by 1 for each piece of armor)</p><p></p><p></p><p>Skills</p><p>Skill Points: 4 = [(Base (2) + INT (0))/Level]</p><p>Acrobatics: 1, -3 w/ ACP </p><p>Appraise: 0</p><p>Bluff: 4</p><p>Climb: 2, -2 w/ACP</p><p>Craft: 0</p><p>Diplomacy: 10 (1 skill point, +2 racial)</p><p>Disable Device: N/A</p><p>Disguise: 2 </p><p>Escape Artist: 1</p><p>Fly: 1</p><p>Handle Animal: N/A</p><p>Heal: 7 (1 skill point)</p><p>Intimidate: 4</p><p>Knowledge (arcana): 0</p><p>Knowledge (dungeoneering): 0</p><p>Knowledge (engineering): 0</p><p>Knowledge (geography): 0</p><p>Knowledge (history): 0</p><p>Knowledge (local): 0</p><p>Knowledge (nature): 0</p><p>Knowledge (nobility): 0</p><p>Knowledge (planes): 0</p><p>Knowledge (religion): 0</p><p>Linguistics: N/A</p><p>Perception: 5 (+2 racial)</p><p>Perform: 4</p><p>Profession (Tactician): 7 (1 skill point) </p><p>Ride: 5, 1 w/ ACP (1 skill point)</p><p>Sense Motive: 3</p><p>Sleight of Hand: N/A</p><p>Spellcraft: N/A</p><p>Stealth: -1, -5 w/ ACP </p><p>Survival: 3</p><p>Swim: 2, -2 w/ ACP</p><p>Use Magic Device: N/A</p><p></p><p>Equipment: </p><p>Masterwork Banded Mail (250gp, +7 AC, +1 Max Dex, -4 AC Penalty, 45 pounds)</p><p>Masterwork Heavy Steel Shield (20gp, +2 AC, 0 AC Penalty, 15 pounds)</p><p>Masterwork Longsword 'Sundancer' (315gp, 1d8, 19-20/x2, +1 to attack, 4 pounds)</p><p>10x Masterwork Chakrams (7gp each, 1d8, x2, +1 to attack, 1 pound each)</p><p>Celestial Lamp (300gp, Continual Flame Lantern, Special, 2 pounds)</p><p>Silver Holy Symbol (25gp, 1 pound)</p><p>5x Holy Water (5gp, 1 pound each)</p><p>2x Meditation Crystal (100gp each, 1 pound each)</p><p>Backpack (2gp, 2 pounds)</p><p>Waterskin (1gp, 4 pounds)</p><p>6x Trail Rations (5sp each, 1 pound each)</p><p>Lance (Taken from Keep, 10 pounds)</p><p>Alchemist Fire flask (Taken from Keep, 1lb)</p><p></p><p>Total Weight: 107 pounds</p><p></p><p>Gold: 9</p><p></p><p>Size: Medium</p><p>Gender: Medium</p><p>Age: 23</p><p>Height: 5 foot 8 inches</p><p>Weight: 160 pounds</p><p>Hair Color: Brown</p><p>Eye Color: Brown</p><p>Skin Color: Dusky colored with metallic sheen</p><p>Appearance: Handsome and dark metallic, while also lean and muscular. Enjoys aristocratic tastes in clothing and drink.</p><p>Demeanor: Foreign knight who took up service with the king. Enjoys playing host to guest and visitors, and is often curious of news from abroad.</p><p></p><p>Mount:</p><p>Heavy Warhorse (Azul): Studded Leather Barding, Military Saddle, Bit & Bridle, Saddlebags (can hold 250 lbs), Animal Feed (10 days)</p><p>AC 18 (t 13, ff 14); hp 19; Fort +8, Ref +7, Will +3; Init +4; Speed 50 ft; Perception +8</p><p>Melee bite +5 (1d4+5), 2 hooves +5 (1d6+2)</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 5996741, member: 34958"] [b]Diego Jose Delgado de Castile[/b] Diego Jose Delgado de Castile Race: Aasimar Class: Holy Tactician (Paladin) Level: 2 Experience: ? Alignment: Lawful Good Languages: Common Deity: Iomedae Strength: 14 (5 points) Intelligence: 10 Wisdom: 16 (5 points, +2 racial bonus) Dexterity: 13 (3 points) Constitution: 12 (2 points) Charisma: 18 (10 points, +2 racial bonus) HP: 18 = [2d10 + CON (1) + FC (1)] Paladin AC: 21 = [10 + DEX(1) + Armor (7) + Shield (2) + Angelic Flesh (1)] AC Touch: 11 = [10 + DEX(1)] AC Flatfooted: 10 = [10] INIT: +1 = [DEX (1)] BAB: +2 = [BAB (2) Paladin Lvl:2] CMB: +4 = [BAB (2) + Str (2)] CMD: 15 = [10 + BAB (2) + DEX (1) + Str (2)] Fortitude: +8 = [Paladin (3) + CON (01) + CHA (4)] Reflex: +5 = [DEX (1) + CHA (4)] Will: +10 = [Paladin (3) + WIS (03) + CHA (4)] Speed: 20' with armor Weapons Masterwork Longsword 'Sundancer': Attack: +5 = [BAB (2) + Str (2) + Masterwork (1)] -Damage: 1d8+2, Crit: 19-20/x2 Masterwork Chakra: Attack: +4 = [BAB (2) + Dex (1) + Masterwork (1)] -Damage: 1d8+2, Range: 30 feet, Crit: 20/x2 Racial Features +2 Charisma, +2 Wisdom: Aasimars are insightful, confident, and personable. Normal Speed: Aasimars have a base speed of 30 feet. Darkvision: Aasimars can see in the dark up to 60 feet. Skilled: Aasimars have a +2 racial bonus on Diplomacy and Perception checks. Spell-Like Ability: Aasimars can use daylight once per day as a spell-like ability (caster level equals the aasimar's class level). Languages: Aasimars begin play speaking Common and Celestial. Aasimars with high Intelligence scores can choose any of the following bonus languages: Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan. Holy Tactician [Paladin] (Favored Class) Proficient with all simple and martial weapons Proficient with all types of armor and shields except tower shields Aura of Good Detect Evil (Range: 60 feet) Weal's Champion (1/day, replaces Smite Evil) Divine Grace Lay on Hands (5/day, 1d6 hit points a use) Feats Angelic Flesh (Steel, +1 to Natural AC, -2 to Stealth and Disguise) Traits Natural Born Leader (All cohorts get +1 morale bonus to Will Saves vs Mind Affecting) Armor Expert (Reduce Each Armor Check AC by 1 for each piece of armor) Skills Skill Points: 4 = [(Base (2) + INT (0))/Level] Acrobatics: 1, -3 w/ ACP Appraise: 0 Bluff: 4 Climb: 2, -2 w/ACP Craft: 0 Diplomacy: 10 (1 skill point, +2 racial) Disable Device: N/A Disguise: 2 Escape Artist: 1 Fly: 1 Handle Animal: N/A Heal: 7 (1 skill point) Intimidate: 4 Knowledge (arcana): 0 Knowledge (dungeoneering): 0 Knowledge (engineering): 0 Knowledge (geography): 0 Knowledge (history): 0 Knowledge (local): 0 Knowledge (nature): 0 Knowledge (nobility): 0 Knowledge (planes): 0 Knowledge (religion): 0 Linguistics: N/A Perception: 5 (+2 racial) Perform: 4 Profession (Tactician): 7 (1 skill point) Ride: 5, 1 w/ ACP (1 skill point) Sense Motive: 3 Sleight of Hand: N/A Spellcraft: N/A Stealth: -1, -5 w/ ACP Survival: 3 Swim: 2, -2 w/ ACP Use Magic Device: N/A Equipment: Masterwork Banded Mail (250gp, +7 AC, +1 Max Dex, -4 AC Penalty, 45 pounds) Masterwork Heavy Steel Shield (20gp, +2 AC, 0 AC Penalty, 15 pounds) Masterwork Longsword 'Sundancer' (315gp, 1d8, 19-20/x2, +1 to attack, 4 pounds) 10x Masterwork Chakrams (7gp each, 1d8, x2, +1 to attack, 1 pound each) Celestial Lamp (300gp, Continual Flame Lantern, Special, 2 pounds) Silver Holy Symbol (25gp, 1 pound) 5x Holy Water (5gp, 1 pound each) 2x Meditation Crystal (100gp each, 1 pound each) Backpack (2gp, 2 pounds) Waterskin (1gp, 4 pounds) 6x Trail Rations (5sp each, 1 pound each) Lance (Taken from Keep, 10 pounds) Alchemist Fire flask (Taken from Keep, 1lb) Total Weight: 107 pounds Gold: 9 Size: Medium Gender: Medium Age: 23 Height: 5 foot 8 inches Weight: 160 pounds Hair Color: Brown Eye Color: Brown Skin Color: Dusky colored with metallic sheen Appearance: Handsome and dark metallic, while also lean and muscular. Enjoys aristocratic tastes in clothing and drink. Demeanor: Foreign knight who took up service with the king. Enjoys playing host to guest and visitors, and is often curious of news from abroad. Mount: Heavy Warhorse (Azul): Studded Leather Barding, Military Saddle, Bit & Bridle, Saddlebags (can hold 250 lbs), Animal Feed (10 days) AC 18 (t 13, ff 14); hp 19; Fort +8, Ref +7, Will +3; Init +4; Speed 50 ft; Perception +8 Melee bite +5 (1d4+5), 2 hooves +5 (1d6+2) [/QUOTE]
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