Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
BESM d20 Revised
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pawsplay" data-source="post: 5540816" data-attributes="member: 15538"><p>I'm going to tip my hand here and say my new project is a space operatic game with super-psionics. While I plan on setting up a game that is generic enough for any space operatic campaign, and friendly enough to certain obvious pastiches of existing media, I am building it around a broad strokes world of my own design (and to some extent, building the world around the system; why make life hard on myself?). </p><p></p><p>Some things that I see as plusses:</p><p>- The building blocks approach to creating classes</p><p>- Ultimately almost unlimited flexibility, if it is desired</p><p>- Hews to standard d20 abstraction of hit points (contrast with even more abstract damage saves, or nitty-gritty physics based systems like GURPS), slightly more abstract than, say, Conan</p><p>- Free-flowing, check-based combat system without a lot of special case abilities</p><p>- Non-punitive, damage reduction based armor</p><p>- Easy-peasy rules on personal equipment</p><p>- Good interface surfaces with other d20 products</p><p>- Handily, has an Energy score built in, reflecting the tropes of the genre I want to emulate</p><p>- Expandable into fairly detailed ship construction, if desired</p><p>- Super easy design for new character races and occupations</p><p>- Short copyright citation list in OGL <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Things definitely to be addressed and modified:</p><p>- Skill list to be retooled, following very excellent examples by Pathfinder, Fantasy Craft, M&M 3e, etc. while retaining certain BESM-isms</p><p>- Both Star Wars Saga and M&M consolidated AC with the (seldom used in these genres) Reflex save; I'll probably do the same and follow state of the art closely</p><p>- Virtually redundant Feat system to be folded into Attributes, with "feat trees" being recreated along the lines of other menu-based Attributes, like the old Gun Bunny and what have you</p><p>- Restore distinction between "standard" attributes and "exotic" attributes to simplify character creation; many attributes would be Exotic as they would be used primarily in pricing Items of Power or Magic (psionics)</p><p>- Range and movement to more closely conform to standard d20, albeit with BESM's higher level of abstraction; True20 is my role model here</p><p></p><p>I was not a big BESM d20 fan when it first game out. I was a bit of a Tri-Stat snob, actually. However, as a d20 tookit, it has a lot to offer. In terms of getting from Point A to Point B, BESM d20 looks like the shortest path to me in a lot of ways! I can probably cut and paste whole pages of OGC, which if you have ever done much design work, is a huge time saver in itself. </p><p></p><p>I'm definitely moving past BESM's enlightening yet not very practical obsession with benchmarking base d20, as if it were literally being sold as a toolkit. It is somewhat the cousin to Trailblazer in that regard.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5540816, member: 15538"] I'm going to tip my hand here and say my new project is a space operatic game with super-psionics. While I plan on setting up a game that is generic enough for any space operatic campaign, and friendly enough to certain obvious pastiches of existing media, I am building it around a broad strokes world of my own design (and to some extent, building the world around the system; why make life hard on myself?). Some things that I see as plusses: - The building blocks approach to creating classes - Ultimately almost unlimited flexibility, if it is desired - Hews to standard d20 abstraction of hit points (contrast with even more abstract damage saves, or nitty-gritty physics based systems like GURPS), slightly more abstract than, say, Conan - Free-flowing, check-based combat system without a lot of special case abilities - Non-punitive, damage reduction based armor - Easy-peasy rules on personal equipment - Good interface surfaces with other d20 products - Handily, has an Energy score built in, reflecting the tropes of the genre I want to emulate - Expandable into fairly detailed ship construction, if desired - Super easy design for new character races and occupations - Short copyright citation list in OGL :) Things definitely to be addressed and modified: - Skill list to be retooled, following very excellent examples by Pathfinder, Fantasy Craft, M&M 3e, etc. while retaining certain BESM-isms - Both Star Wars Saga and M&M consolidated AC with the (seldom used in these genres) Reflex save; I'll probably do the same and follow state of the art closely - Virtually redundant Feat system to be folded into Attributes, with "feat trees" being recreated along the lines of other menu-based Attributes, like the old Gun Bunny and what have you - Restore distinction between "standard" attributes and "exotic" attributes to simplify character creation; many attributes would be Exotic as they would be used primarily in pricing Items of Power or Magic (psionics) - Range and movement to more closely conform to standard d20, albeit with BESM's higher level of abstraction; True20 is my role model here I was not a big BESM d20 fan when it first game out. I was a bit of a Tri-Stat snob, actually. However, as a d20 tookit, it has a lot to offer. In terms of getting from Point A to Point B, BESM d20 looks like the shortest path to me in a lot of ways! I can probably cut and paste whole pages of OGC, which if you have ever done much design work, is a huge time saver in itself. I'm definitely moving past BESM's enlightening yet not very practical obsession with benchmarking base d20, as if it were literally being sold as a toolkit. It is somewhat the cousin to Trailblazer in that regard. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
BESM d20 Revised
Top