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BESM d20 Revised
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<blockquote data-quote="Walking Dad" data-source="post: 5541086" data-attributes="member: 59043"><p>I don't think this is a problem with gamers, but with really bad balancing. If one pays points from the same pool for less, that is annoying.</p><p></p><p>They also tried to make it more free-form and less miniature dependent (like a defense penalty for multiple attacks, instead of flanking).</p><p>Sadly, it isn't that workable and it becomes worse than you look at their design philosophy in their 'Deconstruction' part of chapter 5.</p><p>The wizard and intelligent hero pay more for skills each level because they are intelligent...</p><p></p><p>So, a fighter has strength as his main ability... should he pay more for his BaB?</p><p></p><p>They also didn't realize that the modern classes already include the feat and skill bonus from the human race. These are removed if you play a non-human, as you can see in the Arcana SRD / source book. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>To be small is a 3 pt advantage. The same as Immune to disease, death, necromantic effects. Immunity to crits only costs 2 pts.</p><p></p><p>Totally agreed.</p><p>This is maybe, because M&M is actually better balanced than BESM d20...</p><p></p><p>A) that <strong>this</strong> point buy system is easily abused.</p><p>B) actually I think the idea behind different costs for different things is because of balancing.</p><p></p><p>In terms of balance, HERO, FUZION and M&M also enforce other ceilings how can you buy specific traits to avoid putting everything in one big trait.</p><p></p><p>d20 classes (at least in 3.5 and Pathfinder) are not balanced.</p><p></p><p>This was done here:</p><p><a href="http://www.angelfire.com/anime4/splatterpro/COMPd20/index.html" target="_blank">BESM/Mecha D20 System Resource Document be SethBlevins</a></p><p>This is completely true. Sadly, it is easier to adapt the M&M powers to BESM d20 that to re-write all 'Attributes'.</p><p></p><p>I tried something similar to the first one in the link below, but ultimately realized the second was much easier to do. Biggest problem is to rewrite the damage save mechanic back to HP for the powers:</p><p></p><p><a href="http://www.enworld.org/forum/general-rpg-discussion/299625-designing-open-gaming-license-supers-d20-modern.html" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/299625-designing-open-gaming-license-supers-d20-modern.html</a></p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5541086, member: 59043"] I don't think this is a problem with gamers, but with really bad balancing. If one pays points from the same pool for less, that is annoying. They also tried to make it more free-form and less miniature dependent (like a defense penalty for multiple attacks, instead of flanking). Sadly, it isn't that workable and it becomes worse than you look at their design philosophy in their 'Deconstruction' part of chapter 5. The wizard and intelligent hero pay more for skills each level because they are intelligent... So, a fighter has strength as his main ability... should he pay more for his BaB? They also didn't realize that the modern classes already include the feat and skill bonus from the human race. These are removed if you play a non-human, as you can see in the Arcana SRD / source book. :( To be small is a 3 pt advantage. The same as Immune to disease, death, necromantic effects. Immunity to crits only costs 2 pts. Totally agreed. This is maybe, because M&M is actually better balanced than BESM d20... A) that [B]this[/B] point buy system is easily abused. B) actually I think the idea behind different costs for different things is because of balancing. In terms of balance, HERO, FUZION and M&M also enforce other ceilings how can you buy specific traits to avoid putting everything in one big trait. d20 classes (at least in 3.5 and Pathfinder) are not balanced. This was done here: [URL="http://www.angelfire.com/anime4/splatterpro/COMPd20/index.html"]BESM/Mecha D20 System Resource Document be SethBlevins[/URL] This is completely true. Sadly, it is easier to adapt the M&M powers to BESM d20 that to re-write all 'Attributes'. I tried something similar to the first one in the link below, but ultimately realized the second was much easier to do. Biggest problem is to rewrite the damage save mechanic back to HP for the powers: [URL]http://www.enworld.org/forum/general-rpg-discussion/299625-designing-open-gaming-license-supers-d20-modern.html[/URL] [/QUOTE]
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